blender and vue

Technical questions, etc..
pugman 1
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blender and vue

Post by pugman 1 »

Hi all,does anyone know if it is possible to get a model with bones from blender
Into vue infinite so i can animate it.
pugman 1
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Re: blender and vue

Post by pugman 1 »

OK i made a chain with a lantern hanging on it, i rigged the hole thing so it swings and the chain
bends right. exported as collada dae but vue crashes when i try to import it.
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RAYMAN
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Re: blender and vue

Post by RAYMAN »

could you post a sample file and i will look into it !
Peter
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Re: blender and vue

Post by pugman 1 »

Here RAYMAN ,is the file made in vue ,rigged in blender .
Thanks for the help
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RIGGED CHAIN.zip
(326.74 KiB) Downloaded 287 times
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RAYMAN
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Re: blender and vue

Post by RAYMAN »

File opened without problems inside Carrara 8 Pro and saved file from Carrara as Collada to Vue worked well too !
Only Collöada you posted crashed inside my Vue too.. !
must be a bug or something..
but I will look into it a little deeper and also post the converted files..
Peter
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Re: blender and vue

Post by pugman 1 »

Thanks Peter, i tryed myself with carrera8 pro but in vue it showed nothing so
i imported it into poser pro and rigged it there. back into vue it works perfect ,
I think the bone system in blender is the prob .from blender i can get every model into vue
but when i rig them in blender vue crashes , the same hapened with carrera the chain got messed up.
Its a shame i like blenders rigging system its so easy and quick.
Thanks again Ralph
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RAYMAN
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Re: blender and vue

Post by RAYMAN »

pugman 1 wrote:Thanks Peter, i tryed myself with carrera8 pro but in vue it showed nothing so
i imported it into poser pro and rigged it there. back into vue it works perfect ,
I think the bone system in blender is the prob .from blender i can get every model into vue
but when i rig them in blender vue crashes , the same hapened with carrera the chain got messed up.
Its a shame i like blenders rigging system its so easy and quick.
Thanks again Ralph
Ralph I´d let the developers of Blender know about that though since I think this is probably a minor fix that the exporter needs.....
Peter

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