Fantasy land
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marcel
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Fantasy land
Here are two objects created for future illustration. The cup will be set with precious stones. The atmosphere is medieval style with an oriental touch. The subject is a treasure of an imaginary country. I'll make jewelry and money.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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jeffroig
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Re: Fantasy land
Very nice work Marcel, I like the crystal cap alot.
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marcel
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Re: Fantasy land
Thank jeffroig. Add emeralds and pearls to the cup and a temporary background to finalize materials.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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jeffroig
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Re: Fantasy land
What did you use for the crystal cap as I have several bottles to create.
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bitkar
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Re: Fantasy land
great, nice to see you having such WIP
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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marcel
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Re: Fantasy land
Here is a new object for the scene. I use the dielectric shader to fill glass with wine.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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jeffroig
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Re: Fantasy land
Very nice Marcel.
Is it dinner time yet, must have wine with your bread.
Is it dinner time yet, must have wine with your bread.
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marcel
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Re: Fantasy land
Test of negative light (green) + positive light (red) for the wine.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Draise
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Re: Fantasy land
Textures and caustics are looking good! Very good. What does green light + red light mean? (i hope the answer is not obvious or i'll be kicking myself!)
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marcel
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Re: Fantasy land
Thank Draise.Draise wrote:Textures and caustics are looking good! Very good. What does green light + red light mean? (i hope the answer is not obvious or i'll be kicking myself!)
There is no caustic. It is a simulation. the interest is to draw the caustic without investigating reality but rather a concern with art. I place the effect where i want even if it is not real. A personal touch, like a painter would. Also i don't need to cast shadow for the glass and don't use transparency shadows. I win a lot of computing time.
I use 2 local light, squarred falloff with distance:
- intensity with negative value to create a colored shadow (complementary color, it is why i use a green color).
- intensity with positive value to create a colored spot light (color of the wine).
It is also possible to ad a projector light with an appropriate image to create light of caustic more graphics. Maybe at the end, i will see that.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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bitkar
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Re: Fantasy land
nice trick...
i like the materials... its always very essential to have welll set materials and good textures and bumps.
i like the materials... its always very essential to have welll set materials and good textures and bumps.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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theuns
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Re: Fantasy land
WOW!
Those reflections and shadows are AWESOME marcel!
Very well done...
trueSpace?
Those reflections and shadows are AWESOME marcel!
Very well done...
trueSpace?
theuns - tSer since 2000
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Draise
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Re: Fantasy land
Great stuff! Thanks for sharing on the how-to! Very much appreciated. I was going to skip caustics renders with projector lights, but negativing intensity is an even better idea! I wonder if you can do that with GPU based DirectX lights....
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Finis
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Re: Fantasy land
Where are the negative and positive lights for the wine Marcel? Do they make the caustic effect?
I used negative intensity projector lights to put the petroglyphs on my Blades Magazine rock.
I used negative intensity projector lights to put the petroglyphs on my Blades Magazine rock.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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marcel
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Re: Fantasy land
@ Theuns : yes trueSpace. Model side and Lightworks render engine.
@ Finis : in reality caustics create light but also shadow around that do more contrast. Here the negative light create dark zone around the red zone on the floor.
Now I ad a projector light with a "caustic image". It is just a graphic problem to resolve.
@ Finis : in reality caustics create light but also shadow around that do more contrast. Here the negative light create dark zone around the red zone on the floor.
Now I ad a projector light with a "caustic image". It is just a graphic problem to resolve.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
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Re: Fantasy land
A new object for the scene.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Draise
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Re: Fantasy land
FANTASTIC!!!! Love yoru textures! Will you give us hints as to how you shade it so succesfully rusticly golden?? Oh oh, and did you use a displacement map on the sphere? Or is it just a bump? Very nice model!
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marcel
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Re: Fantasy land
Hi Draise.
The metal is made with the multilayer paint shader. Flake type : gold and hight value for metallic option. I ad also another layer with a texture map (photo) and a leather displacement to dirty up the effect. The globe is a simple bump map with a good image with real elevation from the Nasa. Render with Lightwork on model side. No simulation of caustic at this time. Maybe later.
Here is an update of the object because some leaves was hidden at the last render. The globe is a little bigger.
The metal is made with the multilayer paint shader. Flake type : gold and hight value for metallic option. I ad also another layer with a texture map (photo) and a leather displacement to dirty up the effect. The globe is a simple bump map with a good image with real elevation from the Nasa. Render with Lightwork on model side. No simulation of caustic at this time. Maybe later.
Here is an update of the object because some leaves was hidden at the last render. The globe is a little bigger.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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MikomDude
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Re: Fantasy land
I'd love to see a wireframe of your golden globe(no pun intended). This is most impressive indeed!
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marcel
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Re: Fantasy land
Here is a wireframe and an update of the globe.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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BNG
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Re: Fantasy land
Wow...Marcel you truly are an inspiration for us all. I love your work bro!
Casual Truespace 3D modeling hobbyist. My Truespace blog and simple 3d Modeling Tutorials for Casual Model Makers.
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marcel
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Re: Fantasy land
Thank BNG.
I worked on the ambiance.
I worked on the ambiance.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Finis
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Re: Fantasy land
Great designs!
I think the blue pearls and blue glass look too much alike. They are too similar in color ... unless it is supposed to be like that to show some association or connection between these items.
I think the blue pearls and blue glass look too much alike. They are too similar in color ... unless it is supposed to be like that to show some association or connection between these items.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Jimmer
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Re: Fantasy land
WOW ! ! ! Very nice as is....
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Draise
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Re: Fantasy land
Is the last image the final render? i had a look at your website and it looks great! Keep it up! 
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theuns
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Re: Fantasy land
WOW!!!
That globe is gobsmacking awesomeness, marcel!!!
Would you consider making a tutorial to show us mere 3D mortal how you did it??? How the boomstick makes magic?
That globe is gobsmacking awesomeness, marcel!!!
Would you consider making a tutorial to show us mere 3D mortal how you did it??? How the boomstick makes magic?
theuns - tSer since 2000
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marcel
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Re: Fantasy land
@ Finis : yes the glass is too blue. I reduce the color. Thank.
@ draise : My web site is not updated since a few years and i need to change it. More simple with Less sample but better quality.
It is not the final image, here is the next step ...
@ Theuns : some wire for the fun.
ad windows, diamonds and rings for the final image.
@ draise : My web site is not updated since a few years and i need to change it. More simple with Less sample but better quality.
It is not the final image, here is the next step ...
@ Theuns : some wire for the fun.
ad windows, diamonds and rings for the final image.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
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Re: Fantasy land
Some details : rings, exploded carafe to see the structure of the 3d. Many polygon because it is for a hight definition image.
The "caustic map" is used with the projectors.
The "caustic map" is used with the projectors.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
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Re: Fantasy land
HD does not support imperfection. I need to resolve every detail, even the smallest. I need to think otherwise than through the screen. Zoom don't destroy textures. It is very important. Here is two details ...
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
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Re: Fantasy land
Final render here :
vi ... f=6&t=3311
vi ... f=6&t=3311
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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spacekdet
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Re: Fantasy land
Fantastique!
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Dragneye
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Re: Fantasy land
Beautiful job Marcel!
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marcel
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Re: Fantasy land
Thank all! It seem that old man who use old pc and old software can still be used for something. 
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Draise
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Re: Fantasy land
like like like!marcel wrote:Thank all! It seem that old man who use old pc and old software can still be used for something.
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theuns
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Re: Fantasy land
Tnx for sharing marcel, they look stunning. High detail models there. Were all the fine detail made by hand? Like the base of the globe? Lovely!
Will you share some of the material and shaders settings you used to get those gorgeous items with the reflection?
Will you share some of the material and shaders settings you used to get those gorgeous items with the reflection?
theuns - tSer since 2000
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bitkar
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Re: Fantasy land
awesome... looks real, jawdroping... the best i saw from you
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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RAYMAN
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Re: Fantasy land
The more I look at the mesh the more it looks like the new flow command !:?:
Am i right ? If not .... you got the software look at it it does these things pretty well......
Peter
Am i right ? If not .... you got the software look at it it does these things pretty well......
Peter
















