I have discovered that you can trigger audio samples and attribute sound to objects in truespace. Also you can trigger sound to physics. But unfortunately you can't trigger a sound file to play when you press the play button (for lip syncing or animation)? Or atleast I don't know how to.
I hope to link the "play" tickbox/button in the audio sample player with the first frame of an animation. I am new to the link editor and activities, any help would be greatly appreciated!
I found an animation toolbar, by trueblue I think it was? that had a frame output into the link editor (very handy).
Is there a way to make a 0 / 1 activity trigger upon the frame 1 input that will actually trigger the audio to play? Maybe even stop the audio when the animation stops?
I am no programmer but an artist, and I need some hints.
If not... I may actually reserve truespace for just visualization and modelling...... an animator can't animate without sound...
Maybe I can rig another program to play videos to audio to do the audio testing for me, with multiple file preview renders (thank goodness the realtime render is fast). Also could use Papagayo http://www.lostmarble.com/papagayo/index.shtml to lipsync (has frame readouts of the phonomes of an analyzed file).
Do you know of alternatives? Or should I keep my animation to traditional software?
Audio in Truespace
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Draise
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Audio in Truespace
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trueBlue
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Re: Audio in Truespace
Try this...
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Draise
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Re: Audio in Truespace
AWESOME! THANKS VERY MUCH trueblue!
It works, and it is very helpful to animate, atleast to preview sound with the animation.
The downside is that you can't pause the audio then continue, and/or see the wave length. But I think that will have to wait for something like truespace 8. So something like papagayo for lipsync will come in handy. The rest can be left up to the Foley team!
But to test animations out, without the annoying render then program switch, this certainly is the bomb!! Thanks a tonne. =) I'll keep my super secret underground gpu revolution coming! =P
It works, and it is very helpful to animate, atleast to preview sound with the animation.
The downside is that you can't pause the audio then continue, and/or see the wave length. But I think that will have to wait for something like truespace 8. So something like papagayo for lipsync will come in handy. The rest can be left up to the Foley team!
But to test animations out, without the annoying render then program switch, this certainly is the bomb!! Thanks a tonne. =) I'll keep my super secret underground gpu revolution coming! =P
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Draise
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- Joined: 21 Sep 2009, 19:33
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- Location: Bogota, Colombia
Re: Audio in Truespace
http://www.youtube.com/watch?v=tq6VmVIWlAw
Here is my first lipsync test. It is VERY crude (quality, not content!
) I did this without the script above, instead using Premiere and preview rendering it to test the lipsync. Also used audacity to give an idea of the lip syncing. I am yet to test papagayo and the kindly offered script of Trueblue. Hurrah!
Here is my first lipsync test. It is VERY crude (quality, not content!



