Modelling 100% on Spacedraw (Android)

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Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

I began to use this Spacedraw app a few months ago. First steps are painful when you're used to other softs. Like learning to use Maya after having spent 15 years on 3D Studio Dos then 3DS Max ^^ But : wow.
This app (and I tried them all, iOs shit and Android) is the only real modeling tool on smartphones. The Ui takes a few hours to comprehend fully, sure the menus need some improvements but you'll be surprised by how bright many tools are. The guys at Scalisoft are the true first pioneerös of 3D modeling on Touch Screens. And man ! for 5 bucks I can now model from work at noon, model in the train going back home and so on.
Spacedraw is a young app. I know Scalisoft has been working on a huge update that'll be released on the store shortly.

Here are screenshots of my first worka. All done on a Samsung S3 mini ^^


My very first test. I was not yet convinced one could do anything with Spacedraw.
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Second test. Huge problems to select an object surrounded by others. This is fixed in the next update that'll be released soon.
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Third test. Main issue in this one was the textures. The scene behave weirdly and reveals its problems when exported to .obj (this format helps a lot to find or fix issues). Materials issues also fixed in next update.
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Tests made 100% with inflate tool. Lack some options but a very useful tool.
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Tests made 100% with diverge (powerful tool when you have some imagination !!)
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First try of an organic mesh. I would have thought that impossible just 4 months ago. This spacedraw have a serious potential. I couldn't really model hair, shoes, gloves, clothes because of the lack of a freeze tool but this will also be added in the next update. I read that hide/unhide faces and/or objects is also fixed. So I'll finish this scene after next release.
Image
Last edited by hansolocambo on 16 Feb 2014, 16:33, edited 3 times in total.
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Other Spacedraw ttests

Post by hansolocambo »

Nearly 6500 polys with Samsung S3 Mini. My device suffered a LOT. Finished now. I can barely rotate the view. Sooo slow ;) I need a new device for sure !
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Quiet happy of this one. Begins to look good. I wanted to make a cathedral at the beginning, but too many polygons. I killed my eyes on this one ^^
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Nowhere to find good coffee where I live. I did it on screen :)
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One of the most complex scenes. I Used color vertex a lot here. And many Spacedraw lights. It's old style poly modeling. But 100% made on smartphone. Amazing little app :)
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Less than 5 hours with the iconographic research. This was a quick modeling test. Not so quick .... I spent an hour placing those f@$#*@ sprinkles :)
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I would have liked more grass but my phone was in pain. Old Samsung...
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Contact me if you need any help. Cheers.
HanSoloCambo.
hansolocambo@gmail.com
Last edited by hansolocambo on 16 Feb 2014, 16:26, edited 3 times in total.
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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

WOW!!!!!!!!!!!!!!!!!!!!

I'm VERY impressed! I do digital art on my phone, finger smudges I call them.. some are quite good also. I used this software well enough, but I never managed to master this software to your degree, it looks wonderful!!!!!! Well worth the effort You really got the hang of it and it's impressive. I did find this one also to be the most promising. My only downside was I never had a good phone that would run it smoothly nor have a large enough screen for my not so nimble fingers sometimes. Can't wait to get my note 2 or 3 and do this - or till W8 gets an app for something like this with a DirectX11 viewprot or something.. I'm impressed. Kudos! +1

EDIT: And WELCOME TO THE FRACKIN FORUMS! I love your work. I would love to know what you do outside the cellphone also!!! Ah, and you can check out my cellphone smudges here.
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Thx for the warm welcome mate ;)
I had a look to your works and they look really good. You're quiet productive ! I tried a few painting tools but it's really not my speciality, I'm just a modeler/animator, and painting with the fingers sounds just impossible to me. For professional works I team with designers.

My device is not powerful at all you know. Samsung S3 mini for Spacedraw sucks big time. I've been spending more time waiting for my cursor to answer than to model on some scenes like the girl or the tank. But it's enough to have fun. Now I know my limitations : ~ 2500 polygons. So I stick within thise limits and do simple meshes. And everything runs smooth. Really impressive app.

And you're right Spacedraw is definitely the one and only promising modeler on touchscreens. The programmer behind it is really talented. Such a complete and professional tool is just unbelievable. There's just nothing on iOs or Google store to compare it with.

I keep on learning things even after having used it for months !

HansoloCambo ;)
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Re: Modelling 100% on Spacedraw (Android)

Post by Steinie »

In case anyone is interested in Spacedraw.

vi ... raw#p37137"

hansolocambo, Very nice work! I am amazed on what you accomplished!
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Thx Steinie

Post by hansolocambo »

What I managed to do took me some time. The aim of that was to prove that modeling on smartphones is now possible. And it's only the beginning. Scalisoft works hard to make Spacedraw better.
The main idea being : The app is amazing more than my works. I'd like to see some skilled artists produce some still shots of their 100% made on smartphones 3D artworks. I'll try to send my screen shots to Scalisoft if they can be of any use. Their website could use a nice gallery with the work of other modelers.

I'm currently working on a bedroom. Next I'll do a scifi room. And I have some skethes of Shields and Axes that could be made easily in 3D with Spacedraw. I'll keep posting them here if it's ok :)

Thanks for the feedback.
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Re: Modelling 100% on Spacedraw (Android)

Post by Steinie »

hansolocambo,
Your more then welcome to post your 3d stuff here. We welcome all 3D artist to participate here. :bananathumb:
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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

I'd love to see more of what you do! But more... I'd love to see a breakdown or tutorial of how you'd model something! Step by step! Might make it easier to learn..... What do you think? I'm sure that'd help them also - get more people onboard - definitely a good game asset modeller.. Thanks for sharing, it certainly is inspiring.

I'm still waiting for a good touch W8 app for modelling, but there are already some touch based sculpting apps out there... not polygon based modeling apps out there... hmm... I do think modelling with touch would be fun.
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new scene - tutos

Post by hansolocambo »

I finished two other scenes recently. A simple bedroom with color vertex and two lights. And a cartoon girl.

I'll certainly post tutorials ! Maybe on Youtube. Or screenshots + explanations. Problem being that my CPUs handle 3D + recording pretty bad. Quality won't be top notch but it'll give an idea of how Spacedraw works. I wait for the updated version of Spacedraw to be on the Play Store to record tutorials (will be very soon now). Many things will be different from the actual version on the store.

Thanks again for welcoming my work here. Sure it feels strange at the beginning but modeling with multi fingers opens many exciting new ways of poly modeling.

Image

Image

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Last scene

Post by hansolocambo »

Image

I just finished this one today. A quick scene just to test the two other kind of lights I barely used before.
Last edited by hansolocambo on 26 Feb 2014, 01:14, edited 1 time in total.
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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

I love the girl!!!! You're really good. I've got a question, do you do your textures in the app also? Or is it just a modeler?
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Thanks Draise :D.
I work only on Android for those tests. I want tthem made 100% on touch screens. So textures are made with Photoshop Touch. I could use a Note for that :cry: . It's all very basic stuff, nothing nicely hand painted. Not my thing, I usually work with freelance designers for that. Only thing I really miss is an app to unfold the mesh. And some kind of unwrap to move a projection of the wire on the tiled texture. But there's nothing like that on the store yet.
I'm now used to the "UVs" mode of Spacedraw and you can do quiet a lot controlling your texture this way. And playing with the Diffuse / Spec. / Emiss. of your textures it's possible to do some proper looking "effects".
Just a work in progress of the next scene I began yesterday. Might be a bit too dark for the moment.

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Re: Modelling 100% on Spacedraw (Android)

Post by CdeB »

Been a long time since I stepped foot here :(

Doing very little 3D work now at home or work. Due to concentrating on writing fiction. Its more likely to start again at work...


But this thread has truly inspired me :bananaclaus: .

I did download Spacedraw onto my Google Nexus 7 (original version) but never seriously toyed with it.
Now I will have a go. There are many times I have my pad with me where I could never work on a computer. Currently, I use it mostly to read books or play games (I have toyed with music with Magix's nice APP). Spacedraw wasn't instinctive on first inspection (the reason why trueSpace was my 3D app of choice for many years). But I am gobsmacked you can achieve the images above with it on an S3 smartphone!

I'll look into it. But will need to look up some tutorials to reduced the learning curve..

Thanks for sharing

CdeB
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Hi CdeB :D

Glad to hear that those images motivated you to give Spacedraw a try. Install it and wait a few days for the update. I'll then post some video-tutorials. Modeling tools sound easy and obvious at first guess, but it is only after using them many times in different scenes, and sometimes by clicking by mistake on the wrong tool and discovering suddenly that : "wow ! this is great, I would have never thought about it", that you really enjoy Spacedraw.
The pdf included in Spacedraw is exhaustive and needs to be read. At leat parts of it slowly, practicing in the meantime. But knowing the pdf won't say it all. Like any good app, only months of practice makes one discover all the possibilities. I know some guys who were still discovering new and better ways to achieve something in photoshop even after 15 years working as a professional.

Work in progress of my last scene ;)

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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

I just finished scene test nb 17. Some kind of a Death Star Corridor :
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Wireframe view :
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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

That Corridor is AMAZING.
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to be fair...

Post by Scalisoft »

Draise wrote:That Corridor is AMAZING.
yea, what hansolo accomplishes with Spacedraw on a smartphone is really amazing. To be fair: he's using beta versions of Spacedraw 1.1, that fixes over 20 bugs and adds more than 10 important features. Spacedraw 1.1 will be released tomorrow, and further extensive updates will follow soon, and bring i.a. fundamental usability improvements, interactive tutorials, a complete revision of the painting tools, and a substantial performance increase!
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Re: Modelling 100% on Spacedraw (Android)

Post by Scalisoft »

the new version is online now on Google Play, Amazon and SlideMe, sorry for the delay!
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

I began working on some tutorials. Never used YouTube before so I hope everything'll work fine. Searching "spacedraw" on YouTube you'll be able to find them in the next few hours / days (they might need to review my videos before they can be found). More to come. I just have to figure out some exercices of less than 10 minutes. Can't afford to upload too big stuff with my @#$#&* connexion.
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

I Posted some tutorials on YouTube. Keyword : Spacedraw. Quality and framerate are terrible because of my old device. But it might help people to begin with Spacedraw.
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Re: Modelling 100% on Spacedraw (Android)

Post by Scalisoft »

I highly recommend watching these videos, especially the cupcake tutorial, - to get an impression how this artwork was done, on 4" Smartphone!
- learning from them may require much attention since they are quite fast and without explanation.
Get them here
Last edited by Scalisoft on 15 Mar 2014, 08:43, edited 1 time in total.
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Re: Modelling 100% on Spacedraw (Android)

Post by marcel »

Ok, thank but why do you post every day on the finished artwork folder ?
You have a sales folder.
I think people can't have visibility of new artwork because only the last post appear on the index.
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Re: Modelling 100% on Spacedraw (Android)

Post by Scalisoft »

marcel wrote:Ok, thank but why do you post every day on the finished artwork folder ?
You have a sales folder.
I think people can't have visibility of new artwork because only the last post appear on the index.
You're right, but my latest post gives a link to videos from the artist that show how he works, I've rephrased it a bit.
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Re: Modelling 100% on Spacedraw (Android)

Post by marcel »

It is for a Techforum or a work in progress topic. Not finished artwork.
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Re: Modelling 100% on Spacedraw (Android)

Post by Steinie »

I have copied this topic to the Work in Progress directory but left it here also.
Just update the WIP thread from now on and everyone will be happy.
Thanks for posting Youtube videos I can't wait to learn this
cool program!
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

It's really not easy recording tutorials with my weak CPUs. I have to work on very low models and even then everything is slowed down like hell. So I'm glad to read that they're useful to some people , sincerely ;)

More or less the final version of the robot I'm making with Spacedraw. I'll next link each object to a hierarchy of parents and put it in a pose. If my S3 mini handle it I'll make an environment around.

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Re: Modelling 100% on Spacedraw (Android)

Post by Scalisoft »

great work as always !
If I would meet him (I imagine him about 1.20 tall) I'd sure get the goosebumps...
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Spacedraw Robot v.25

Post by hansolocambo »

Modeling with Spacedraw is definitely working really fine now. I got used to the interface and sincerely it enables me to work quiet fast.

Some modifications on the robot scene. Still have a lot to do but it's taking shape. I'll make a proper weapon and modify the fighting stance a bit.

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Re: Modelling 100% on Spacedraw (Android)

Post by MikomDude »

Are you any chance familiar with a game called Spiral Knights? It instantly came to mind after seeing your robot.
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Re: Modelling 100% on Spacedraw (Android)

Post by myrlin »

Greetings from Minnesota. Nexus 7 tablet n Spacedraw new modeler wannabe. I'm in awe of Hans work.
Glad I found this forum... first cghub and now cgarena going down... must be my models breaking the forums, lol.
Hoping for news of a dedicated forum for Spacedraw... Need to develop a user community... Scalisoft needs to update the website
soon.
Regards.
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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

We could open up a forum dedicated to Spacedraw I am sure, I will just have to contact the admin. Would be wonderful to see more of your guys work, tips and love for the art made in Spacedraw!

And.. damn that model is amazing. Why are the other forums on CGhub and CGarena going down?

But being "united 3d artists" would be great to have you guys play around in here also.
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Re: Modelling 100% on Spacedraw (Android)

Post by myrlin »

Thanks Draise. I'll defer to Scalisoft and Hans as far as what forum they want make the home base.
CGHub was closed by the owner out of the blue, don't know why. CGArena is just having a glitch I think.
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Hi there.
Another Spacedraw modeling test I did today using Laufman's sketches as a reference. More to come of this kind. LowPoly cartoon.

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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Spacedraw 3D Modeling on Android test 21 :

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Android Spacedraw Test 22 : Crystals Room

Post by hansolocambo »

Spacedraw Test 22 finished ;) No unwrapping like for the precedent scene. I wait to have a phone with a proper pen to paint on that. It's 100% pure Spacedraw for the moment.

Image
Image

I uploaded the .spa scene here for those who work on Spacedraw and want to have a look at it in the viewport ;)

mcassar.free.fr/spacedraw/22-Room.7z
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Wolkswagen Beetle 1965. Since Scalisoft added an orthographic view, those kind of modelings done by following designs and blueprints are now feasible ;) WIP.
Image

Spacedraw-23-SWCorridor02
Geometry is really simple. Interesting thing is the false effect that slowly drown the scene into a bright light. This is the very first scene that I unwrap manually from Spacedraw's viewport. Textures are made in PSTouch.
Image

Spacedraw-24-Graveyard

I have a quiet precise idea of what this scene'll look like at the end. Problem is that I wanted a lot of grass, bushes, vegetation. But Scalisoft explained me by mail that the few issues I had with alphas were due to the fact that Spacedraw runs in OpenGL 1. Major issue being when I cross two faces with transparency. I will finish it for sure. But I'm focusing more for the moment on scenes that I know Spacedraw can handle fine.
I abandoned PSTouch for the textures, the stylus sensitivity sucks and the brushes are too limited. I now use Artflow, really amazing drawing app. I still use PSTouch though : to clean and organise the unwrapped elements.
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Spacedraw-25-BlueStorm

Another test of character. I paused it for the moment. I just begin to fully comprehend the logic behind PC unwrappers, but manually unwrapping a face (visage) or any soft bodies without pelt and relax and avoiding stretches is really tricky. I might come back on this one later.
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Spacedraw-26-TowerDefense

Cute little tower more than inspired from Mark Henriksen designs. This kind of mesh is easy to unwrap manually. I learned a lot doing it nevertheless. Spacedraw can definitely help a graphist on the move to model ready-to-use 3D meshes. Great Android app :) Probably the one and only professional tool on this still young Operating System.

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Spacedraw-27-ChairTutorial

Some people asked me, quote : "how the fuck do you manually unwrap Oo ? ". Well this simple chair will be the answer. I'll publish here and probably on Scalisoft's website a .doc tutorial explaining the logic and process. I also have 2.6Gb of raw video recording that I'll compile and publish on Youtube as soon as I can access a computer (probably not before march 2015, end of my staying in this heavily jammed area).
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Scene available for Download here :

http://mcassar.free.fr/spacedraw/LowJpg/27-Chair Tutorial.zip


Spacedraw-28-Shadogun.
Modeling / Unwrapping / UVs editing : Spacedraw for Android.
Painting, cleaning, organising : Artflow / PSTouch
As always, those are just screenshots from Spacedraw's viewport.

ImageImage
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

My Note3 GPU is dead... Screenshots here of the Robot I did a while ago. But painted this time. Only head and shield are quiet advanced, the rest ... well whenever I'll be able to work again :/

And a new racing track scene that I just had time to begin...

Image
Image

Manual unwrapping sure works fine and definitely gives an idea of how professional unwrapping tools work. This method is pure "artisanal" unwrapping and can be done in any 3D soft with wire editing tools and planar mapping.
Just to give you an idea :
Image
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Spacedraw test30 : AntiairGun

Image

Turntable of the Anti-Air Gun. Made with :
- 5° rotations screenshots from Spacedraw's viewport.
- Bulk Renamer to organize screenshots.
- Gif Creator to compile them.
Uploaded using Solid Explorer, THE solution to FTP uploads issues on Android. This file manager is better than any FTP client and by far the best file manager, as far as I'm concerned.

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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

These are ALL impressive. I have a Note 4 now, so.. I probably should spend some time learning the software. It certainly is capable. I think I asked this before, but do you do your textures in Spacedraw too?
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Hey ! Hi Captain Draise. "Long time no see" ;)
I model then unwrap the mesh with Spacedraw. I screenshot the flat wireframe, clean this screenshot with PSTouch then paint on it with Artflow.
So all is made on Android, using 3 apps. 4 if I count "Photo Editor" that I use only to save images produced in PSTouch or Artflow.
But if you want to try Spacedraw, advice : model with it and unwrap with a PC. My method is all handmade and takes ages.
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Re: Modelling 100% on Spacedraw (Android)

Post by Draise »

Hehe, glad you are still posting. I do recommend the Note 4, if you decide to upgrade your phone..... I'm in love with it.

Photo Editor, one of my favorites for photos! Glad you mentioned it.

Have you used Ravioli Paint 2 for 2D? Probably the most equipped free paint software out there with no limitations (only an ad bar). I haven't found a more flexible similar to desktop painting app out there.

Good to know the worlkflow. Didn't realize you screencapped the UV! Thus my question.

Yeah, UV's on a computer would be faster.....
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Re: Modelling 100% on Spacedraw (Android)

Post by hansolocambo »

Yeah UVs is a nightmare. Imagine unwrapping manually the object (a copy of it) : it takes hours and hours, face by face. Then I screencap the now flattened mesh. I planar map this flat mesh with the screencap and REwrap it manually vertex by vertex. It's hell. Too bad because the UVs tool of Spacedraw works really fine. But no tools to work on the 2D UVs projection instead of the 3D mesh itself.

Ravioli Paint 2 is : F...king AMAZING ! The smudge works perfectly on transparent backgrounds. It's as good as Artflow + PStouch réunis. I just tried 2 min. but I'm really impressed. There doesn't seem to be a preview of the brush while changing its parameters though. Thanks for the tip. I'll try it more and will very probably use it as it exports in png with transparent background (most of the paint app don't have this option).

Note 4 : I can imagine you like it :D It's one of the top 3 smartphones more or less. But where I have to live a few more months : no computers, no high tech shops, etc. It's a very remote location. But I'll buy Note5 as soon as they release it :)

Last test I'm working on :
Image

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