Bleak Orbital Terminal - WIP Part 4
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Finis
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Re: Bleak Orbital Terminal - WIP Part 4
How did you make the window parts so that they fit together?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
It's very simple. Here is an example to model Figure 3.
1 - duplicate A and the cylinder. subtract the cylinder to A. Intersect A and the cylinder.
2 - duplicate A and B. create an other cylinder (or what you want). Duplicate the cylinder (you need 4 cylinder this time). Repeat the step 1 between A and the new cylinder and between B and the new cylinder.
3 - The result: the 4 parts fit togheter. You can repeat this until you have all the parts you need. Remember to duplicate the objects you use before do the bolean operation.
It seem complex but it is very simple with a little practice.
everything I do is always very simple.
1 - duplicate A and the cylinder. subtract the cylinder to A. Intersect A and the cylinder.
2 - duplicate A and B. create an other cylinder (or what you want). Duplicate the cylinder (you need 4 cylinder this time). Repeat the step 1 between A and the new cylinder and between B and the new cylinder.
3 - The result: the 4 parts fit togheter. You can repeat this until you have all the parts you need. Remember to duplicate the objects you use before do the bolean operation.
It seem complex but it is very simple with a little practice.
everything I do is always very simple.
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
To destroy the windows by starting at the center I use two sphere. The first do the impact. I also put a wall behind the window to prevent debris from returning into the building.
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
The big sphere continue the movment to create the illusion the glass inflates before break. Some pieces of glass in the corners of the window are not affected by the sphere
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v3rd3
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Re: Bleak Orbital Terminal - WIP Part 4
Marvelous Marcel..... wow... almost a T-Shirt logo in the making.... 
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
thank v3rd3.
To hold the pieces of glass near the edges of the window, the glass is sandwiched between two frames with a small space so they can move slightly but not separate from the frame.
soon, animation accentuate the effect with motion blur. Then I'd do a few micro debris and a flash with post process. The sound will be fun to do.
To hold the pieces of glass near the edges of the window, the glass is sandwiched between two frames with a small space so they can move slightly but not separate from the frame.
soon, animation accentuate the effect with motion blur. Then I'd do a few micro debris and a flash with post process. The sound will be fun to do.
Design - illustration - Animation
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http://www.crea-vision.fr
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LeonRegis
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Re: Bleak Orbital Terminal - WIP Part 4
Am I already said that you are a master? 
Be the change you want to see in the world. - Mohandas Gandhi
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
i don't think so.
the best leg length is when the feet touch the ground. That's my philosophy.
My next effect for the animation will make the water that flows between objects. Yes, we can do this with TrueSpace modelside!
the best leg length is when the feet touch the ground. That's my philosophy.
My next effect for the animation will make the water that flows between objects. Yes, we can do this with TrueSpace modelside!
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
The animation of broken glass with sound. the little fragments are created by post process. I think to do several scenes like this and each scene will be faster than the previous.
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Breech Block
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Re: Bleak Orbital Terminal - WIP Part 4
I have really enjoyed following this thread and seeing your amazing tornado in action, something that has been on my own To Do list ever since seeing Twister starring Bill Paxman and Helen Hunt. So this has ben a fantastic inspiration for me. Are there any updates for this great thread?
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
Yes i continue when i have time to do. I worked on the "electric storm", not a real twister but a kind of vortex created by the terminal. the part 4 is to show the destruction of Skytown to retrieve all the debris and to continue to build centibots. I hope to finish this part soon. There will be a part 5 to show the new world that is growing in the sky with a final surprise inspired by continental drift. When all the scenes are made, I could work on the final cut with a little music. What power this thread for a few more months.Breech Block wrote:I have really enjoyed following this thread and seeing your amazing tornado in action, something that has been on my own To Do list ever since seeing Twister starring Bill Paxman and Helen Hunt. So this has ben a fantastic inspiration for me. Are there any updates for this great thread?
Here is some view of the vortex above the storm controlled by the centibots. It is a simple object with animated meshes and twirl textures. As you can see, all that i do is very simple.
Last edited by marcel on 11 Feb 2010, 17:52, edited 1 time in total.
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LeonRegis
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Re: Bleak Orbital Terminal - WIP Part 4
Seems like shots from a new super production in Hollywood! 
Be the change you want to see in the world. - Mohandas Gandhi
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
Thank leon but surely it is cheaper.
Here is some update of the electric storm, the terminal and the destroy of skytown. I want an an atmosphere more oppressive:
Here is some update of the electric storm, the terminal and the destroy of skytown. I want an an atmosphere more oppressive:
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DanX
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marcel
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Re: Bleak Orbital Terminal - WIP Part 4
B.O.T.4 is finished! I think it is the last "dark" part. Next part will have more flowers.
This is where everything begins and will end:
This is where everything begins and will end:
Design - illustration - Animation
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http://www.crea-vision.fr















