Workspace render engine LIMITS (realtime)

DarkScythe
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Workspace render engine LIMITS (realtime)

Post by DarkScythe »

just wanna ask whats the limitation of workspace render engine example does the engine cannot produce realtime reflections or it just that the developer enable to finish the program, another one is particles does the engine can render a realtime particle or again enable to finish by the developer....I think theres a lot question regarding the limitation of the worspace render engine "realtime".

Just curios

thanks
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bitkar
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Re: Workspace render engine LIMITS (realtime)

Post by bitkar »

the workspace render engine is a DirectX 9. So you can have anything you see in DX9 games. You can propaby find some info on MS site regarding the DX9 features.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
Cayenne
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Re: Workspace render engine LIMITS (realtime)

Post by Cayenne »

you can see some excellent examples and download some free dx shaders here at http://www.parva-project.de/en/dxspack_en.html"

there is a free shader pack and also a pay for one is still available I think.

Paul

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