The indigo exporter has been updated.
New for the April 2010 release:
* new material support for Diffuse Transmitter, Oren-Nayar, Specular and Glossy Transparent
* emissive light materials
* light layers
* ies profile support
* scene packaging system
* render region support
* phong nkdata added to d3d material
* foreground alpha render
* xml scene tags up to date
* still works with indigo v1
* zero render threads = auto
The download page is here:
http://www.clintons3d.com/plugins/trues ... index.html"
Notes page is here:
http://www.clintons3d.com/plugins/trues ... ndigo.html"
New version of Indigo render expoter released
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clintonman
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New version of Indigo render expoter released
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Cayenne
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Re: New version of Indigo render expoter released
hi Clinton, can you check line 278 in the exporter, it seems unless I comment out this line then I get an error when trying to use an environment map.
I may be doing something wrong but if you can check it then I will review and go through what I'm doing again tomorrow.
I am using indigo v1.1.18.
//if(!fso.FileExists(EnvMapFile)) fileError = fileError + EnvMapFile + "\n";//Nov 2009
}
regards
Paul
I may be doing something wrong but if you can check it then I will review and go through what I'm doing again tomorrow.
I am using indigo v1.1.18.
//if(!fso.FileExists(EnvMapFile)) fileError = fileError + EnvMapFile + "\n";//Nov 2009
}
regards
Paul
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clintonman
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Re: New version of Indigo render expoter released
That error means that it didn't find the file for the environment. I'll check it out and let you know.Cayenne wrote:hi Clinton, can you check line 278 in the exporter, it seems unless I comment out this line then I get an error when trying to use an environment map.
I may be doing something wrong but if you can check it then I will review and go through what I'm doing again tomorrow.
I am using indigo v1.1.18.
//if(!fso.FileExists(EnvMapFile)) fileError = fileError + EnvMapFile + "\n";//Nov 2009
}
regards
Paul
Edit: The bug is squashed. There is a link to an updated installer on the website.
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Cayenne
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Re: New version of Indigo render expoter released
yes , that bug is squashed , .
thanks
regards
Paul
I will try find some time to do some renders,, ..
thanks
regards
Paul
I will try find some time to do some renders,, ..
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clintonman
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Re: New version of Indigo render expoter released
Updated 2012 with easier to use materials and support for ies based spotlights.
easier to use materials - parameters exposed so the LE is not needed
IMEBank materials removed - use igm files instead
MeshLights removed - use emitter materials
use with new ies based spotlight script
randomizer for script material - makes them unique so trueSpace can see the difference
the environment settings node is always in the scene now
more error checking = fewer crashes
material default values match the Indigo material editor defaults
packaged scene is included in installer zip archive
exporter is here:
http://www.clintons3d.com/plugins/trues ... index.html"
some notes:
http://www.clintons3d.com/plugins/trues ... ndigo.html"
ies spotlight converter is here:
http://www.clintons3d.com/plugins/trues ... index.html"
easier to use materials - parameters exposed so the LE is not needed
IMEBank materials removed - use igm files instead
MeshLights removed - use emitter materials
use with new ies based spotlight script
randomizer for script material - makes them unique so trueSpace can see the difference
the environment settings node is always in the scene now
more error checking = fewer crashes
material default values match the Indigo material editor defaults
packaged scene is included in installer zip archive
exporter is here:
http://www.clintons3d.com/plugins/trues ... index.html"
some notes:
http://www.clintons3d.com/plugins/trues ... ndigo.html"
ies spotlight converter is here:
http://www.clintons3d.com/plugins/trues ... index.html"
-
clintonman
- Captain
- Posts: 5659
- Joined: 21 May 2009, 21:08
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- Location: California
Re: New version of Indigo render expoter released
Update October 2012:
Multiple materials per mesh. The one material per mesh limitation has been removed.
Multiple materials per mesh. The one material per mesh limitation has been removed.