Images from the new world

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marcel
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Images from the new world

Post by marcel »

(It is the movie B.O.T. even if it look something different)
Here are some screen shot of my movie. The movie become more colorful and alive contracted with the pessimism of the beginning. I also made the Generic and placed an important new element: the robot master that appears at the beginning and the end of the film (one of the surprise for the final movie). All animals are animated with different techniques (spline, morph, classic frame keys ,...). water is driven with a control mesh and an animated texture. I will use later effects of waterfalls in post production. The vegetation will be transformed into Amazonian jungle later. Finally I will go to Space... in a few month.
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cameleon.jpg
grenouilles.jpg
insectes.jpg
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froo
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Re: Images from the new world

Post by froo »

Wow. Very nice marcel.
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Steinie
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Re: Images from the new world

Post by Steinie »

Your textures look fantastic! The beetle and chameleon work is
really well done.
I'm not crazy about the sand under the beetle. The background branches in the
chameleon scene is truly professional.
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Buzz
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Re: Images from the new world

Post by Buzz »

Très bien! ;)
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marcel
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Re: Images from the new world

Post by marcel »

thank!
some models are from old movies i did. I just improved them for my new movie.
@ steinie: the sand is wet. It can leave a visible trace in the wake of the worm. Is made to be animated. what interests me is refflect when the cam moves. The worm refflets create a nice effect too even if the form is very simple for a still image.
@ Buzz: merci! ça fait plaisir de lire un peu dans la langue de Molière.
It's really motivating to start a new aspect of the film. A bit of oxygen before entering the winter. I tested these new hd animation on a video projector. with 2 meters wide the image is very detailed. Made with motion blur, hdri and some local light if necessary. thank to the speed of Ligthwork. It is why i use this render engine for animation. This old version can still be used.
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Re: Images from the new world

Post by Peter »

Wow!
I'm very impressed with your work.
a day without orange juice is like... a day without orange juice
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Re: Images from the new world

Post by pugman 1 »

absolute brilliant you never stop to amaze us with your work
sooo cool man
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bitkar
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Re: Images from the new world

Post by bitkar »

what are you using for that plants, trees, jungle?

ps: looks great as usuall ;)
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Re: Images from the new world

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100% TS. I use a 3d scene and a photo on the background (map on a plan). The method is to change the texture of each plant like this: first i place the photo, second i create the texture i want for the plants nearest the cam then change the texture of the other plants: more they are near the background, more their texture are similar than the texture of the photo. If the photo and the first plan are good (enought contrast between background and foreground, same lighting, same perspective) the whole scene will be good with intermediary plan. 2 intermediary plan (or more) are necessary to create a good illusion. At the end i can add some light to enhance the realism. In the case of the forest, after setting the hdri i add a local light positionned at the green and illuminated part of the photo to illuminate from behind the plant with a green color. more the plants are near this area, more they are affected by this light The light don't affect the photo because it is a constant shader. When i do that, i thing about a painted picture.
in resume, my global method is to create equilibrium between what is near and what is far. Same thing for an animated sequence. I work on the first image and the last image.
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Re: Images from the new world

Post by marcel »

Another method is to cut a photo to pass through. First i draw each planes with illustrator (1) then import the whole in TS. I shifted the planes in depth and insert 3d (2). I can adjust what i see in the view cam (3). Most of the time i need to enlarge the first planes so that it covers those who are behind. I change the color of the trees gradualy to match with the light of the photo (here the trees behind are more green and bright than the other).
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paradis_cut.jpg
Last edited by marcel on 06 Sep 2010, 17:18, edited 1 time in total.
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marcel
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Re: Images from the new world

Post by marcel »

The result (see the method on the previous page). The cam pass through for the animation. The plants are 3d animated. The water will be animated in post production and i will add some animated grass on the rocs with a soft for particules.
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paradis.jpg
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Finis
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Re: Images from the new world

Post by Finis »

Awesome plants and animals.
marcel wrote:The plants are 3d animated.
Where did you get the 3D plants? Did you make them?
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Re: Images from the new world

Post by bitkar »

how would you animate that water?

btw: i should learn to combine a different apps like you... thats what I usually dont do.
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marcel
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Re: Images from the new world

Post by marcel »

@Finis: if i remember some plants are made with differents specialized soft that i tried or TS. for some other i don't remember. but all these plants can be made with TS without difficulty.
@biktar: animated water with the frog is 3d scene with TS. i use mesh, key frame and animated map). For the forest i will use Particleillusion over the video.
The number of soft is not important. you need to find what is good for you. just try many soft and choose what you like. the most important is the way you use to create. don't try to do every thing in real 3d if there is a better way. Don't use the best tool if they are difficult for you. don't try to do as other do. When i show a method it is only to give you an idea to find your own method. when you will have your method, you will see the work different. the most important is the result. only the result. A wip is not a manual. it is to show how we work.
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Re: Images from the new world

Post by bitkar »

i usually prepare something in 2D (when needed) and finally use it inside od tS (on a plane or extrude it, use as a displacement whatever). For instance: I use rather particles in tS than having external particle postprocess tool. But as I see it can be really powerfull and maybe easier/faster to do. The same as I saw some tool to add animated water effects - I would make an animated bump map or something instead of using that postprocess tool, which can look very cool. Maybe I should try it. Change my habbits a bit, although iam the "old dog" in it. I use truespace even when its more complicated, obviously, instead of using external tools, that can handle it with more ease.
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Re: Images from the new world

Post by marcel »

For an animated water you can use 2 levels: first un real 3d surface with animation of the mesh, second a bump map animated for more small detail. In this way you don't need many detailed surface and avoid too many polygons. To match both levels, the animated mesh and the animated bump need to have the same direction of the movments. The visual speed of the water result of the addition of both movments. I use when it needed a third level in post process with ParticleIllusion. As you see each level is made by a different soft. Don't forget to use hdri for the refflect of the animated water.
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