JR's Low Poly Blade dev

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Jason Rogers
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JR's Low Poly Blade dev

Post by Jason Rogers »

Ok im going to take a break from my character modelling, and work on some of the blade weapons i will be using in my project. I may digress a little with other types of weapon later on such as bows/maces and maybe "knuckles" but not untill i have the first sword made/documented, and have made a couple of other swords using the same workflow.

I will start out making a basic sword for use by low level characters and will try to detail the process as much as possible.

I will be using Blender 2.5x..

Lets get a blank slate up and start!

Image
Wisdom is understanding how little you truly know.
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Jason Rogers
Petty Officer First Class
Posts: 44
Joined: 05 Oct 2009, 23:34
Type the number ten into the box: 0
Location: Dorset, England

Re: JR's Low Poly Blade dev

Post by Jason Rogers »

Got some basic shape for the "body" of the blade, its going to be a simple symetrical dagger so i have added a modifier to mirror on both X and Y axis.

Image

Next i will add the sharp edge and adjust the shape if needed..
Wisdom is understanding how little you truly know.
User avatar
Jason Rogers
Petty Officer First Class
Posts: 44
Joined: 05 Oct 2009, 23:34
Type the number ten into the box: 0
Location: Dorset, England

Re: JR's Low Poly Blade dev

Post by Jason Rogers »

Shape and edges done, used some diamonds around the edge in order to get a cleaner more rounded look because (planning ahead) normal map can be used to polish off the "flat" of the blade, but wouldnt disguise the angular edges...

It's a bit wide... more like a short gladius than a dagger - but its a start :)

Image

May need to make some small adjustments to this portion when i triangulate it later just to polish it off a bit..
Wisdom is understanding how little you truly know.

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