This is a little rigging experiment I did one Sunday afternoon. I really want to use trueSpace to the most, as I think it's a beautiful little program, and I'd love to use it for some cheap productions here in Colombia.
So I made this experiment. I will try be documenting or making tutorials on how to do what I will be doing.
Maybe development of the program will pick up again one day.... I'd buy it.
A quick 5 minute animation testing bone clips, rigging and anything within trueSpace. They tell me the bone system is buggy, and it can be a bit unpredictable. The thing is if you do something wrong, then the lack of coding restraints makes things unpredictable. So before adding a skin, you need to somehow freeze it (freeze transforms script by Clinton) and then it is also a good idea to default a pose of the rig, save it, reimport it, same with the skin, before you animate. Also always remember to animate within a second clip (after a default clip with one keyframe) with passthrough turned off and additive turned on. Or else you will get unpredictable results.
Also, it is a good idea to build the skelaton fully before you attach a skin, and try keep the SDS down, and subdevide it after it is attached. =) Enjoy. I have yet to do some full animations later.



