New model
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WickedWitchOfTheWeb
- Petty Officer Second Class
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- Joined: 29 May 2009, 00:12
New model
After a very long time away, last week I reinstalled trueSpace and started reacquainting myself with this quirky software! Surprised at how quickly some things came back to me, whilst others needed the manual to hand!
To get back into the swing of things I thought I'd start with something I'm familiar with so here's the start of my first model in probably over a decade
To get back into the swing of things I thought I'd start with something I'm familiar with so here's the start of my first model in probably over a decade
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trueBlue
- Captain
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Re: New model
Thanks for sharing!
What is it?
Are you using trueSpace7.6 or trueSpace7.61 Beta 8?
What is it?
Are you using trueSpace7.6 or trueSpace7.61 Beta 8?
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WickedWitchOfTheWeb
- Petty Officer Second Class
- Posts: 36
- Joined: 29 May 2009, 00:12
Re: New model
What is it? It's a Dalek!!
Using 7.6 but only Model side. Will only be using Workspace side for final renders.
Using 7.6 but only Model side. Will only be using Workspace side for final renders.
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trueBlue
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Re: New model
Ah... I see!
Seems you are using the best version for the Model side, accordingly from several expert users.
Most suggest setting the Workspace Bridge to OFF
Most suggest setting the Workspace Bridge to OFF
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WickedWitchOfTheWeb
- Petty Officer Second Class
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Re: New model
Interesting point. You mean turn the bridge off while creating and just switch it back on to render? Does that help? I pretty much gave up after I won the CaliGallery as I got frustrated with tS 7 being so buggy.
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trueBlue
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Re: New model
Assuming that you want to use Model only.
Meaning you Exit trueSpace from Model and when you open trueSpace it opens in Model.
Open a new Model.scn, switch to Workspace, delete all of the objects in the Link Editor.
Set the Bridge to Off.
Switch to Model.
When and if you want to switch to Workspace, I would Save your scene first as a backup in Model!
Set the Bridge to On.
Select "Sync from Modeler"
Switch to Workspace
Now when switching back to Model is where you want to be careful!
Possible bloated file sizes and Material corruption.
Might be better to just save a Wokspace.RsScn.
Before switching to Model, delete all of the objects in the Link Editor.
Set the Bridge to Off.
Edit: Just tried what I suggested in trueSpace7.6 (have not used this version for a long time) and it seems that with the Bridge set to Off, and when you Exit Model, the Save State, Auto Load preferences does not work, as well as the Link Editor.
Have to confess, I spend most of my time in Workspace.
I find Workspace's modeling more comfortable then Model.
Edit2: Emmanuel wrote:
Meaning you Exit trueSpace from Model and when you open trueSpace it opens in Model.
Open a new Model.scn, switch to Workspace, delete all of the objects in the Link Editor.
Set the Bridge to Off.
Switch to Model.
When and if you want to switch to Workspace, I would Save your scene first as a backup in Model!
Set the Bridge to On.
Select "Sync from Modeler"
Switch to Workspace
Now when switching back to Model is where you want to be careful!
Possible bloated file sizes and Material corruption.
Might be better to just save a Wokspace.RsScn.
Before switching to Model, delete all of the objects in the Link Editor.
Set the Bridge to Off.
Edit: Just tried what I suggested in trueSpace7.6 (have not used this version for a long time) and it seems that with the Bridge set to Off, and when you Exit Model, the Save State, Auto Load preferences does not work, as well as the Link Editor.
Have to confess, I spend most of my time in Workspace.
I find Workspace's modeling more comfortable then Model.
Edit2: Emmanuel wrote:
In my personal workflow, I use Workspace as a complementary toolset, and I believe I am not the only one here. Workspace is like a big plugin to me.
So,when I want to edit in Workspace a specific mesh only from a Modeler scene, I need to :
- create a new temporary layer,
- move the object I am editing into this layer,
- hide all the other layers,
- cross the Bridge and edit my mesh in Workspace,
- cross back into Modeler,
- unhide the layers,
- move back my object in its original layer,
- delete the temporary layer.
That's pretty time consuming...
You may ask : why moving only one object rather than the whole scene ?
There is plenty of reasons for keeping the rest of the scene in Modeler side rather than crossing the entire scene : saving time when working on big scenes, keep the Workpace display simple and fast, prevent some possible crash, prevent unwanted loss or bugs in animation or material baked in Modeler, that may be broken if they cross the Bridge, etc...
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Saul
- Senior Chief Petty Officer
- Posts: 308
- Joined: 22 May 2009, 16:50
Re: New model
trueBlue ecrit
'Have to confess, I spend most of my time in Workspace.
I find Workspace's modeling more comfortable then Model.'
Same here and a lot else besides, do we still need moDel?
'Have to confess, I spend most of my time in Workspace.
I find Workspace's modeling more comfortable then Model.'
Same here and a lot else besides, do we still need moDel?
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bitkar
- Captain
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Re: New model
gratz on getting back to tS. Model space is the best for me too. I dont do any fancy stuff, just having bridge off.
What is Dalek?? :D but it looks like its well modelled so far :)
What is Dalek?? :D but it looks like its well modelled so far :)
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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WickedWitchOfTheWeb
- Petty Officer Second Class
- Posts: 36
- Joined: 29 May 2009, 00:12
Re: New model
Dalek's are the best know enemy in the TV programme Doctor Who.
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RAYMAN
- Captain
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- Joined: 21 May 2009, 18:56
Re: New model
Ah! Witchy is back! Good to hear from you again!
Must be a very long time! Welcome!
Must be a very long time! Welcome!
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v3rd3
- Lieutenant Commander
- Posts: 1191
- Joined: 21 May 2009, 20:04
Re: New model
Great to see you back on the boards ... nice model
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WickedWitchOfTheWeb
- Petty Officer Second Class
- Posts: 36
- Joined: 29 May 2009, 00:12
Re: New model
Thanks guys, good to be back.
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WickedWitchOfTheWeb
- Petty Officer Second Class
- Posts: 36
- Joined: 29 May 2009, 00:12
Re: New model
Slowly but surely this is coming together. There is much I wanted to do to this tonight but I've just spent an hour and a half trying to glue a few bits together and move the axis. Workspace side sure doesn't make such things easy. It's a breeze in Model but that upsets the shaders applied and sends them all over the place so the model has to be painted fresh each time. Enormously frustrating so I'll leave it alone for now but this is how the scene currently looks.
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WickedWitchOfTheWeb
- Petty Officer Second Class
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- Joined: 29 May 2009, 00:12
Re: New model
Small update.
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spacekdet
- Captain
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Re: New model
I hate texturing in Workspace. No layers, limited shaders, and the random loss of already applied textures getting tossed over the edge every time I cross the bridge.
Rant over, and back to the topic.
The wooden doors seem a little too 'bright'.
The brick scale on the two walls doesn't quite match. Nitpicky, I know.
Would love to see some volumetric effects.
Rant over, and back to the topic.
The wooden doors seem a little too 'bright'.
The brick scale on the two walls doesn't quite match. Nitpicky, I know.
Would love to see some volumetric effects.
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WickedWitchOfTheWeb
- Petty Officer Second Class
- Posts: 36
- Joined: 29 May 2009, 00:12
Re: New model
Thanks Spacekdet. Rather annoyingly I’ve only just realised the latest update isn’t attached. It’ll have to wait until tomorrow when I’m back at a computer. Two of the things that were changed were the doors and the back wall.
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bitkar
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Re: New model
like riding a bike, you dont seem to forget how to make a 3D scene ;) very nice.
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)



