Is there a way to 'refresh' materials?

CyborgPrime
Petty Officer Second Class
Posts: 21
Joined: 10 Jun 2009, 21:48

Is there a way to 'refresh' materials?

Post by CyborgPrime »

When I texture my models, I like to keep photoshop open in another window. This way, I can make modifications to the uv map and then see immediately how they look on the model. The only problem is that I have to close then reopen GS/TS whenever I want to updated the material and see how it looks in GS/TS.

Is there another way to achieve this? Is there a way to 'update' or ''refresh" materials without having to close out og GS/TS?

Thanks in advance!
Jack Edwards
Senior Chief Petty Officer
Posts: 181
Joined: 22 May 2009, 04:28

Re: Is there a way to 'refresh' materials?

Post by Jack Edwards »

In trueSpace 7.6 and 7.61 you can do this with the workspace side UVE. Set the external image editor path in the UV Editor Preferences panel, then use the Edit texture in external tool icon.
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CyborgPrime
Petty Officer Second Class
Posts: 21
Joined: 10 Jun 2009, 21:48

Re: Is there a way to 'refresh' materials?

Post by CyborgPrime »

Cool -what about gamespace or older versions of truespace?
Jack Edwards
Senior Chief Petty Officer
Posts: 181
Joined: 22 May 2009, 04:28

Re: Is there a way to 'refresh' materials?

Post by Jack Edwards »

Dunno, I think that feature was added when Marek reworked the UVE for Workspace.
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YafaRay for trueSpace Project

(Current version: v0.7.0)

trueSpacePlugins.com
CyborgPrime
Petty Officer Second Class
Posts: 21
Joined: 10 Jun 2009, 21:48

Re: Is there a way to 'refresh' materials?

Post by CyborgPrime »

It seems to be refreshing on it's own - in other words when you render the scene, the current material is rendered - just the placeholder graphic does not update in the work views.

Thanks!

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