[Blog] Flippity Flip
Animation Nodes tutorials sometimes leads to some fun pretty results. Improving my MG skills!!
Yes, a gif I made from a video.clintonman wrote: 13 Dec 2018, 16:51 Nice, is that a gif animation?
Hehe, close. It was a fixed projector for logos, either in shop or bars. It has a lamp that shoots out the beam onto walls, can be seen by day almost - thus the head defelectors (the brush looking part).jamesmc wrote: 07 Jun 2019, 05:11 rotating brush for washing cars or teeth
I like volumetrics with eevee. I plan to make.. something with this today. When you come back, Bforartists has merged in 2.8, so it's a bit more... iconized like trueSpace - so it's less jarring to learn. I highly recommend it. It has all the same features. In about a week there will be a new version with all the latest of Blender 2.8 official.MikomDude wrote: 24 Jul 2019, 23:47 That cloud looks pretty convincing! also a bit like a very fuzzy map of the world...
Still have to try out Eevee myself. Haven't downloaded 2.8 yet. Should make that something I look into in the future, although I'll be in Dublin over the weekend so not sure when I'll have time.
I know how you feel, but adding the deadline and very clear client parameters has kept me in check. I can't wait to finish this. Will be a good showcase. I have 10 more days or so.MikomDude wrote: 04 Sep 2019, 23:32 It's a really cool project! It happens really quickly that you advance in the early stages of learning game development. I myself never thought I'd be able to learn any kind of program development but after a while, when you learn more, creativity will really push you to go further! Just don't let feature creep slow down your progress at it's very easy to pile up too much work and features when you realize you can do so much more than you previously imagined.
Finis wrote: 21 Jan 2020, 03:03 Nice and sunny! Is that some serious sound equipment near Marilyn? I like how the intern's stuff is lower than The Boss' stuff!

Thanks finis. I love these kinds of things. I think it was really one of my last 3D projects in trueSpace, come to think of it... =,( Imagine if the last financial crisis of 2008 hadn't happened, I wonder where trueSpace would be today.Finis wrote: 08 Mar 2020, 01:19 Those are cool. Such a variety too.
[Blog] Test Renders… A Ritual
I have been getting into the habit of doing test renders before delivery, mainly to give clients a chance to review – but more for me to iron out bugs. Blender doesn’t have a “show render result” toggle in viewport even in Eevee…. I miss this from 2.79 a lot….
Using scenes for shots is pretty good. Also binding your cameras to markers is a great way to do it in a single scene.Finis wrote: 01 Apr 2020, 23:49 Ah I see. 2.79 had a quick way to do that globally where now you must use scattered tools and search through many elements.
I've been thinking about how to organize the many "shots" in my Christmas short film in terms of Blender files, or scenes, or what. I'll formulate the question better and ask you about it later in thread for that.
Maybe there already is an add on or script for it. Other people probably want that 2.79 function back too so they might have made one.
[Blog] Learning how to blend Mats
Every now and then, between clients.. I still got the curious technical learning drive to try figure things out.. like how to blend materials between objects by proximity and direction in Bforartists. Later.. in Unreal Engine.
I do plan to. It not as capable as Sverchok for some things, but for instancing, hell yeah, it's capable. I will work it a bit.Finis wrote: 28 Apr 2021, 23:56 Draise is here! Are you going to experiment with Blender geometry nodes for rocks?