..sorry for my English
UV editor?? Help
-
Juve
- Petty Officer Second Class
- Posts: 21
- Joined: 30 Dec 2009, 11:55
-
Finis
- Captain
- Posts: 5410
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: America!
Re: UV editor?? Help
Workspace or model side?
Things you could do:
UV Mapping
Make a texture image in Paint Shop or such and use a UV mapping tool. Then you could paint the road you want on the texture and fit it to the model.
Multi-layer texture
Use a base layer for the terrain texture and another layer for the road. The road layer would be transparent except for the road.
Modify the Mesh
Add edges to the mesh in point edit mode to define the road. Then apply a texture to the road polygons.
Things you could do:
UV Mapping
Make a texture image in Paint Shop or such and use a UV mapping tool. Then you could paint the road you want on the texture and fit it to the model.
Multi-layer texture
Use a base layer for the terrain texture and another layer for the road. The road layer would be transparent except for the road.
Modify the Mesh
Add edges to the mesh in point edit mode to define the road. Then apply a texture to the road polygons.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
-
Juve
- Petty Officer Second Class
- Posts: 21
- Joined: 30 Dec 2009, 11:55
Re: UV editor?? Help
Ok thx, but how do road on specific place for example over the mountains?? I have textured model mountains and I would somehow paint marks on this model texture. I need know where I have to paint my road on this texture..
Please, can you write me few steps of one possibility you wrote?
Please, can you write me few steps of one possibility you wrote?
