I can't seem to find a clear answer for these two questions anywhere on the forums, sorry if I've just been missing it.
1) I see a lot of references to the model side vs the workspace side, but I appear to have only been able to download the workspace, and don't have the model side bridge option, is that a change that was made a while back before I found truespace?
2) The model side apparently can render, but the workspace side has to have a separate renderer installed, that much I've learned from the forums. Some of the options, I've gathered, for the workspace version, are VRAY, which is very rare and expensive, Dribble, which I just can't seemt o find anywhere, and Yafaray? Are there others or what do you suggest? I've tried downloading the Yafaray, and have run into problems with the installation, namely they ask for a directory for some kind of script and nothing I've tried is valid. I've tried reviewing the help link, to no avail. Any advice would be appreciated. Thanks,
Teklabz
new to Truespace, have been searching forums, please help!
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Teklabz
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new to Truespace, have been searching forums, please help!
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Teklabz
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Re: new to Truespace, have been searching forums, please help!
never mind, I seem to have found some answers, will try again with Yafaray when I get home!
Also found the link for downloading both workspace and model side in the FAQ's (somehow missed that previously!).
Please ignore me, I am retarded. : }
Also found the link for downloading both workspace and model side in the FAQ's (somehow missed that previously!).
Please ignore me, I am retarded. : }
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Steinie
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Re: new to Truespace, have been searching forums, please help!
Welcome to the Forums Teklabz.
MicroSoft/Caligari has discontinued the release of trueSpace containing the Model side. WorkSpace uses the DX9c realtime renderer and Yafaray a third party method of rendering can also be used with workSpace.
VRay is no longer sold.
Kerkythea is a standalone renderer some of us use.
Dribble integration code for the 3Delight Renderer was created for the Model side only.
The link you saw in the FAQ probably is old. The only version now available would be workSpace standalone. I have seen older versions containing Model Side at some foreign sites.
MicroSoft/Caligari has discontinued the release of trueSpace containing the Model side. WorkSpace uses the DX9c realtime renderer and Yafaray a third party method of rendering can also be used with workSpace.
VRay is no longer sold.
Kerkythea is a standalone renderer some of us use.
Dribble integration code for the 3Delight Renderer was created for the Model side only.
The link you saw in the FAQ probably is old. The only version now available would be workSpace standalone. I have seen older versions containing Model Side at some foreign sites.
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Prodigy
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Re: new to Truespace, have been searching forums, please help!
Welcome aboard!Teklabz wrote:Please ignore me, I am retarded. : }
๑۩۞۩๑ prodigy ๑۩۞۩๑
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marcel
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Re: new to Truespace, have been searching forums, please help!
We are probably all retarded because we use trueSpace! but we like that. 
I think Microsoft don't know there is an old link in the FAQ with the model side. (if it really exists)
I think Microsoft don't know there is an old link in the FAQ with the model side. (if it really exists)
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Teklabz
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Re: new to Truespace, have been searching forums, please help!
Shhh, don't tell too many people, but that link still works! I now have both, rather than just the workspace side. Now to figure out of what use that is.
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Steinie
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Re: new to Truespace, have been searching forums, please help!
Fastest way to loose the link is to talk about it...
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spacekdet
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Re: new to Truespace, have been searching forums, please help!
The first rule of fight club...
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weedhunter
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Re: new to Truespace, have been searching forums, please help!
include <stdio.h>
int main(void){
float num1, num2;
double num1X2, num2X2, pi, pi_equal;
num1 = 1.5; //half of 3
num2 = .7079632; // estimated half of .17159265
num1X2 = num1 * 2; // equals 3
num2X2 = num2 * 2; // equal .17159264
pi = num1X2 + num2X2;
pi_equal = pi + .0000001;
printf("%f plus .0000001 is %f\n", pi, pi_equal);
printf("Which is known as PI\n");
return 0;
}
----------
~Output~
----------
3.14159264 plus .0000001 is 3.14159265
Which is known as PI
---------------
~EndofOutput~
---------------
int main(void){
float num1, num2;
double num1X2, num2X2, pi, pi_equal;
num1 = 1.5; //half of 3
num2 = .7079632; // estimated half of .17159265
num1X2 = num1 * 2; // equals 3
num2X2 = num2 * 2; // equal .17159264
pi = num1X2 + num2X2;
pi_equal = pi + .0000001;
printf("%f plus .0000001 is %f\n", pi, pi_equal);
printf("Which is known as PI\n");
return 0;
}
----------
~Output~
----------
3.14159264 plus .0000001 is 3.14159265
Which is known as PI
---------------
~EndofOutput~
---------------
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!
Learning C and Cocoa rite now!!
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weedhunter
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Re: new to Truespace, have been searching forums, please help!
woooo i a retard
My future project is to have tS work on Mac!!
Learning C and Cocoa rite now!!
Learning C and Cocoa rite now!!