Scaling objects mantaining angles

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the_ant
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Scaling objects mantaining angles

Post by the_ant »

Hi all

sometimes need rescaling an object mantaining some angular characteristics (i.e. for use in subctract boolean without coincident edges that may crashing MSide) and the only way i know in tSp is illustrated in attached screen-capture...

Is there a simplest way to obtain same result (A to D object) without jumping through all the commands ("copy obj" "point-edit" "edge-snap" "point-snap" etc.) nedeed?
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trueBlue
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Re: Scaling objects mantaining angles

Post by trueBlue »

Are you referring to Workspace Booleans?
If so, have you tried Checking "Keep drill object" and "Keep history"?
Keep History.png
Keep History.png (5.99 KiB) Viewed 18 times
Right click the Booleans icon for the above Settings
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the_ant
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Re: Scaling objects mantaining angles

Post by the_ant »

Hi Trueblue

thanks for WS booleans options...but i referred to booleans in ModelSpace that don't likes coincident edges (expecially in subtract option)

in any case having a function or a plugin that scales an object through some directions instead of others (not necessary along xyz) could be very useful...

my attached image shows a trapezoidal solid scaled in z direction maintaining oblique faces position and angles and same base...if could be possible set new z measure obtaining the new solid D starting from solid A ....would be very happy... :bananahi:

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