Mitsuba Render - Free

LightWorks, VRay, Dribble, YafaRay and more..
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Prodigy
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Mitsuba Render - Free

Post by Prodigy »

Ok guys i found this great render engine with GI.. the workflow with truespace is very simple and support realtime rendering.

Workflow for truespace:

Make a scene
add a camera
Select all your objects included the camera
Save your scene as DAE, pick export camera and geometry
thenk load Mitsuba, import your new dae file and that's all.. Render..

this is my first test, not bad and worth a try.. Rendering time 1 minute, there's a lot settings, also my vga doesn't support opencl so maybe others can get more benefit from better computers..
test1.jpg
www.mitsuba-renderer.org
Network rendering
win 32,64 linux and mac..
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Re: Mitsuba Render - Free

Post by Finis »

Lighting set up in TS or Mitsuba?
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Re: Mitsuba Render - Free

Post by Prodigy »

if there's no lighting on the scene, mitsuba add a skydome to the scene.. i have to test lights.. but i like this soft :bananathumb:
ambient.jpg
this test is from a old scene, ambient occlusion..
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Re: Mitsuba Render - Free

Post by Prodigy »

Ok from my tests..

some Ts lights are supported but not all but i'm sure with a simple script can be solved...

Spot, Directional Lights and Omni Lights are supported..

Arealights not.

Color material, uv and textures are exported but not the shader.

not bad not bad :)

another test
Attachments
test3.jpg
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Re: Mitsuba Render - Free

Post by froo »

Prodigy wrote:if there's no lighting on the scene, mitsuba add a skydome to the scene.. i have to test lights.. but i like this soft :bananathumb:
ambient.jpg
this test is from a old scene, ambient occlusion..
Hey there's a lot of dust in that room! Amazing the renderer caught all that detail!!!

Hm... Wait....

:lol:
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Re: Mitsuba Render - Free

Post by Prodigy »

LOL Froo! :)

there's a setting to change that.. by default is set on 4, if you set on 50 you can clean your house but will take more than 2 minutes ;)

I think it's a excellent choice for users without vray and that use workspace side.. the collada exporter is quite fast and the conversion to mitsuba is also fast..

1 problem is that seams that mitsuba reads the collada file inverted, is like all the scene is fliped but you can fix that problem in any image sotware, just flip and that's all..

In my case that i have no cuda or openCL vga i can't see the preview scene but check this videos..
Video 1:

video 2
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Re: Mitsuba Render - Free

Post by clintonman »

Prodigy wrote:Ok from my tests..

some Ts lights are supported but not all but i'm sure with a simple script can be solved...

Spot, Directional Lights and Omni Lights are supported..

Arealights not.

Color material, uv and textures are exported but not the shader.

not bad not bad :)

another test
That's a Collada limitation. It only supports spot, directional, omni and ambient lights.
Clinton Reese

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Re: Mitsuba Render - Free

Post by Draise »

I like the looks of this renderer.

I am wondering if camera animationg in collada files are saved.. If you can do some basic animated render sequences.
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Re: Mitsuba Render - Free

Post by Prodigy »

haaaa.. thanks clinton for the info.
clintonman wrote:
Prodigy wrote:Ok from my tests..

some Ts lights are supported but not all but i'm sure with a simple script can be solved...

Spot, Directional Lights and Omni Lights are supported..

Arealights not.

Color material, uv and textures are exported but not the shader.

not bad not bad :)

another test
That's a Collada limitation. It only supports spot, directional, omni and ambient lights.
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Prodigy
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Re: Mitsuba Render - Free

Post by Prodigy »

Ok i tested the render farm and works like a charm :)

Load mitsuba server on each render node, load the scene and render.. excellent!! :bananadrum:
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Re: Mitsuba Render - Free

Post by marcel »

I tested Mitsuba with a 3770 k and a 680 oc. 16 gigaram and ssd.
The realtime is same quality than the render to file with 1920x1080 !
The problem of most gpu render is the max size (your screen). I work with 3840x2160 minimum.
Maybe i need an ultra HD screen. :D
Good render engine.
Design - illustration - Animation
http://www.crea-vision.fr
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Re: Mitsuba Render - Free

Post by Finis »

Prodigy wrote:tested the render farm and works like a charm
Render farm? :mrgreen: Green with envy!
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Re: Mitsuba Render - Free

Post by Prodigy »

the problem i found with mitsuba is that has no material editor or light editor.. so i can't figure how (without touching by hand the code) to fresnell shaders or area light etc..

If i found a good way, we have a very good option for those that want a free global illumination renderer..

Render farm! rocks!
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Re: Mitsuba Render - Free

Post by Cellulo »

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Re: Mitsuba Render - Free

Post by bitkar »

looks good, i tested too. But the colada limitation (area light etc.) is really limiting... and obj import to mitsuba doesnt work, i always got some error.

btw prodigy: it supports openGL not openCL, so you dont have to have a cuda or openCL ready card. OpenGL supports every graphics card there is.

still Kerkythea is the same thing (=standalone with general file format import) but has lights and material editor, you can move objects, lights etc. Its way more usable than Mitsuba. Mitsuba is nice, but featureless. No tools to finetune the scene.
Michal aka bitkar
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Re: Mitsuba Render - Free

Post by Cellulo »

Mitsuba 0.4.5 is out for 32bit and 64 bit.

Update information

Documentation.pdf
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Re: Mitsuba Render - Free

Post by Cellulo »

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