U3DA Challenge Jan 2014 - Fantasy Scene

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MikomDude
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U3DA Challenge Jan 2014 - Fantasy Scene

Post by MikomDude »

Not sure yet where this is going. Had plenty of ideas for the character, including her riding some sort of sea-creature which was an idea I scrapped.

Image

I'm thinking a forest/swamp scene for this one.

Took a DAZ model I exported to Sculptris some time ago and started working on that. Hopefully I sculpted over most of her DAZ-style features getting a more original character model. You be the judge of that. Bow and arrow or a spear or something will be modeled later.
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

Post by jamesmc »

'Power between the legs' - something that any female or hell's angel would appreciate. :bananadevil:
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

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@James I don't get it?

Small update:

Image

Image

Painted the character model + modeled bow + arrows.

Posing may become an issue.... Daz may actually have the answer since I've heard posing is quite fast and easy in that program.
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

Post by jamesmc »

Well, you said something about her riding a sea creature.

The Hell's Angels motorcycle club often refer to their "choppers" (motorcycles) as "power between the legs" giving into a transfer of power and sex as a metaphor or as a status symbol for Hell's Angels motorcycle riders.

:bananaguitar:
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

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Oh I get it. That's a long way to go though for a motorcycle/sea-creature reference :lol:
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U3DA Challenge Jan 2014 - Fantasy Scene

Post by MikomDude »

Image
Another update.

Posed in DaZ 3D. That was a freakin mess to figure out. Luckily features like the transfer utility made this a great deal easier. Can't say I'm a huge fan of Daz navigation though. Parts like the hands and other smaller details on her body are things I'll have to rig in trueSpace to make sure I get the best result.
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

Post by Finis »

It is not too difficult to pose the Daz characters hands but the transfer tool is mostly for less precise things like clothes. Rigging a character from scratch in Daz is troublesome though I guess is it never easy in any program. You could try modifying the hand rigging in Daz. TS just doesn't work for bones-and-skin although, with immense effort, Draise was able to animate his alien character in workspace.

I think there is a "fit to" tool in Daz that will attempt to fit the (transfered) skeleton/rigging to the mesh. I might be thinking about Messiah's thing for that though.

Hmm, transfer rigging to a character. The Daz figure could wear an original figure like clothes. This has possibilities.
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

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I found it a lot easier to do the hand rigging in trueSpace whereas the actual posing was done in Daz.

It should be mentioned my character was imported from Sculptris and had different dimensions from the stock Daz character so the transfer utility was about the only tool I could use to actually get the skeleton onto my character without rigging it from scratch (after a lot of trial and error I must add).

The "fit to" or auto-rig functions in DaZ don't work very well for imported models. Most of the neat functions in Daz only seem to work for Daz-characters and the conversion process from Sculptris to Daz triax-character (or whatever that system is called) was something that seemed a bit overdone for my project.

Currently the only things that remain on the character are painting the clothes, bow and arrows + quiver. After that I can start on the scene :)
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U3DA Challenge Jan 2014 - Fantasy Scene

Post by MikomDude »

Tomorrow I'll start on the scene. I'm thinking a swampy swamp. How on Earth I'm going to render all this I have no idea...

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Re: U3DA Challenge Jan 2014 - Fantasy Scene

Post by Finis »

Good pose. Fairly natural looking.

Yeah, I see Daz as an output only (except for clothes etc.) thing for characters. I tried to rig Hear-O, made in TS, from scratch in Daz to lean how. With much knowledge (true of most programs) I think it could be done with hobby level effort but I'm moving to Blender. I like Daz's posing, facial expression, etc. tools for their characters. There is a legacy rigging method to avoid the tri-ax rigging. TS rig can be exported to Daz?
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

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Hmm, I don't know if a tS rig can be exported to Daz. That's a good question. Maybe using Clintonmans .fbx plugin or possibly one of his other million epic plugins for trueSpace. 8-)
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U3DA Challenge Jan 2014 - Fantasy Scene

Post by MikomDude »

Haven't made a huge amount of progress yet. Finished the character at least. This was the work of a great deal of exporting/importing using programs such as trueSpace 7, Sculptris, Daz3D and Gimp.

Image

Next step will be using maybe Bryce, trueSpace & Ivy gen for making plants. Putting that scene together in.. one program or other.. haven't decided yet... and the rendering it in either Bryce or trueSpace.
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U3DA Challenge Jan 2014 - Fantasy Scene

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Here is some progress on the scene. This is a render I made in DAZ 3D. I want to clearly state that this is a test render and not even close to what I wanted.

Image

The tree has no bump since the normal map looked awful (even though it looked just fine in both Sculptris and trueSpace). All other normal maps seem to have a similar issue. I'm most likely going to switch to Bryce from here to keep building the scene.
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

Post by Finis »

Back story: That's a great first line! Get's attention instantly. I found one thing that could be improved in the picture. The white banding is too bright.
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Re: U3DA Challenge Jan 2014 - Fantasy Scene

Post by MikomDude »

Hmm I see what you mean. I made it that way because she would be a figure of authority/power. The silk (or whatever material it would be) banding would represent that. However I had not counted on making it a night scene so I guess that's what really makes it stand out.

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