Truespace - making string...well string...

netrate
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Truespace - making string...well string...

Post by netrate »

I am creating an animation of a parachute and when the space module hits the ground, the parachute strings with have to bend and the parachute will have to lose its bellows. I can work with the parachute using point/editing but I am not sure how to create the strings so they look like they fall/bend etc when the space module hits the ocean. I am guessing this is quite complicated - but I was wondering if it could be done with a simulation or just animation? Using TS 6.6
Wigand
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Re: Truespace - making string...well string...

Post by Wigand »

Maybe it is possible to use cloth for the strings in TS7.6
netrate
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Re: Truespace - making string...well string...

Post by netrate »

sounds interesting, can you elaborate or give me a link on how to use that?
Wigand
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Re: Truespace - making string...well string...

Post by Wigand »

This scene is only a fast hack.
Load it into workspace and start phys-simulation.
Attachments
Para.zip
(282.89 KiB) Downloaded 199 times
netrate
Petty Officer Second Class
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Re: Truespace - making string...well string...

Post by netrate »

wow, that looks great! I just wish I knew how you did it
Wigand
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Re: Truespace - making string...well string...

Post by Wigand »

I made 4 cylinders with enough height segments.
Rotate them to the desired angle -> strings
Made a sphere bool substract an other smaller sphere. Bool substract a big cube to get the
quater sphere.
Put the sphere part on top of the cylinders. Boolean add them all together.
Assigned cloth to the result.
Put it away from the ground and clicked phys sim.

I think that is all.

You can trim the cloth parameters inside the object in LE.
netrate
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Re: Truespace - making string...well string...

Post by netrate »

Sorry, I should have been more specific, I wondered how you did the cloth stuff more than anything. I am not used to TS 7.6 at all, still use 6.6 and was hoping I could port it over there...if not I might have to try Blender or something. Actually wasn't there a TS plug in for cloth that was free?
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RAYMAN
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Re: Truespace - making string...well string...

Post by RAYMAN »

the cloth stuff is pretty simple you just have to load it into Ts 7.6 and apply both the rubber tire simbol for physics property and the cloth symbol
for cloth property and hit physics simulation button and it does it by itself.......
the modeling though is the tricky part to make something like that convincing.
i personally avoid it though because i have no control over the effect whatsoever.
I personally make that kind of effect with a few morph targets.
first i construct the parachute using nurbs and loft tool.. for the conversion to poly i choose a pretty dense mesh transformation
I then paint the strings onto the body and the cap and make an alpha for the transparent part.
Once I have that I make morph targets of the shapes that I need when it falls to the ground.
I have full control over the shape....
I dont think that it is going to be very easy to make in TS 6.6.
It doesnt have soft body dynamics nor does it support morphing.
Blender has pretty good softbody dynamics though but its not easy to get good results either.
I personally use either Daz studio or Poser for that kind of stuff because you can control the morphing best of all...
Peter
PS : Click onto the green picture to see the animation of the morphed object !
Attachments
paraanimation-new.gif
parachute alpha.jpg
paramorph.jpg

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