Extreme Space Freighter Design, Modeling and Texturing

jamesmc
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Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Starting my second entry to the Replicicate a Ship Challenge.

Based on this concept drawing;
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downloaded image sketch extreme heat freighter.png
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Starting on the main engine which is sitting in the rear.
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smooth engine1.jpg
unsmoothedengine1.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

More work on rear engine, rear thrusters, housing, tweaks.
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extreme freighter engine housing and thrusters.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by froo »

Cool james. :ugeek:
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Some more engine work.
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engine4.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Draise »

THIS IS LOOKING AWESOME! Very promising.
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Added the Extreme Ion Engine inside the housing.
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rear engine and engine housing view.jpg
extreme ion engine views.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Added air foils for left and right thruster shroud covers.
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extreme engine with air foil shroud.jpg
extreme engine with air foil shroud rear view.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Going with the concept of the main body of the Extreme Space Freighter being that of a tractor that can dock with cargo terrestrially or in space. Several smoothing errors popped or I missed a vertex or two, so may have to redesign the passenger and freight area (rectangular part.)

The concept of a docking tractor is similar to that of a tractor trailer diesel rig, except the trailer exterior is part of the spacecraft as it needs to be aerodynamic and sealed from the hazards of space and air travel.
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extreme freight tractor docked flying down right.jpg
extreme freight tractor UNdocked.jpg
extreme freight tractor docked.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Stil messing with design of the Extreme Space Freighter. Trying out this design to see how it looks. :)
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extreme freight tractor docked fly up 0513.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Still messing around with the Extreme Space Freighter design.

Nothing says power like four, count 'em, four ion powered thruster engines. :)

Also made an interface coupler that will connect the main ship.
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extreme engine power x 4.jpg
extreme engine interface coupler.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Draise »

That is so much more beefier! Nice!
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Worked a bit on power interface unit and the interior of the freighter.
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Progress on interior and power interface.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Peter »

I like the little details. Keep going!
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by froo »

James that's pretty fkn badass man! :worship:
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Thanks for viewing and comments fellas.

Working on the spacecraft part now. Here is a swing door design that allows the dropping of the freight and passenger section into the extreme space freighter.
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left swing door.jpg
right swing door.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Finis »

I like the thought and engineering you're putting into this. It's part of the fun.
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Still tweaking the design aspect, changed things, left some the same.

Nothing says intimidation to your Alien competition like having eight, count'em, eight mega powerful ION thrusters thundering through their skies and into space in your Extreme Space Freighter. Knowing that you just made off with a fortune in passengers and freight. :)
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May20 8 engine power.jpg
May 20 domination flyover.jpg
20 May 2012 Intimidate Alien Competition.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Fooling around with texture and wanted to get some input from you guys on what kind of theme the Extreme Space Freighter should have.

(still not finished with adding stuff - needs some landing pods - vtol - etc)

Should I go with a purely commercial color scheme like the example in the two images below?

Or should I do a theme like the space ships in Alien or some other dark movie?

Or, something in between?

Lemme know, still a few days away from texturing it.
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testing the paint schemes bottom view forum.jpg
testing the paint schemes forum.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Added landing gear with rectangular feet.

To give one a sense of scale of the Extreme Space Freighter, I put in a modern day diesel truck (no trailer attached.) :)
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22 May Landing Gear.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Draise »

That is one huuuge spacecraft!
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by clintonman »

The Extreme Space Fighter is extremely BIG. :)
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by MikomDude »

Hehe, that's pretty big. Not as big as my Sentinel Prime though, 4.3 km (2.67 miles) long. Still, how large is this ship in length? :)
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

MikomDude wrote:Hehe, that's pretty big. Not as big as my Sentinel Prime though, 4.3 km (2.67 miles) long. Still, how large is this ship in length? :)

Yeah, but can Sentinel Prime (a giant transformer?) carry passengers in luxury, freight of all kinds all while traveling in space at sub-light speed and then landing on planets with most any atmosphere? :)

Here's the dimensions of the Extreme Space Freighter compared to the current world's largest aircraft, the AN-225.
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dimensions.jpg
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by MikomDude »

jamesmc wrote:Yeah, but can Sentinel Prime (a giant transformer?) carry passengers in luxury, freight of all kinds all while traveling in space at sub-light speed and then landing on planets with most any atmosphere? :)
Hehe, yeah, I realize that there is a transformer also called Sentinel Prime, when I saw the movie, I actually thought they stole the idea from me :lol:

However yes, the Ambassador Class Cruiser "Sentinel Prime" can carry passengers in luxury, in fact that's its main purpose. The cargo capabilities of the ship aren't its main function but it can carry large loads and even smaller spacecraft, so yes to that as well. However it cannot land on planets, it is to big for that :)

Yours is still pretty big though, especially for a spacecraft capable of landing through an atmosphere. The equivalent of this spacecraft in my SPACE 3000 universe would probably be a Sirius-Class cruiser (270m long).

This is going very well, keep up the good work. Please show us more from the interior as well, when it's done :bananathumb:
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Gonna suspend my WIP for a bit, got too many issues with it at the moment.

Will submit it later on - maybe.
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Draise »

Oh man, that sucks. What were the issues?
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by jamesmc »

Draise wrote:Oh man, that sucks. What were the issues?
Basic design flaws, too many n-gons and tris (which leads to bad UVs), unwelded parts, bad work flow - i.e. parts not named to make post work easier, asymmetrical parts - dunno why.

I don't have much experience in the way of making mechanical objects in 3D, so this was a learning experience of what not to do.

Gonna redo it in Lightwave3D as it is a better modeler and has many more utilities to keep organized and for better geometry. This make take a bit while I learn to do both - er uh better. :)
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Re: Extreme Space Freighter Design, Modeling and Texturing

Post by Draise »

jamesmc wrote:
I don't have much experience in the way of making mechanical objects in 3D, so this was a learning experience of what not to do.

Gonna redo it in Lightwave3D as it is a better modeler and has many more utilities to keep organized and for better geometry. This make take a bit while I learn to do both - er uh better. :)
I getcha. I always seem to learn the hard way with mistakes and methods that don't work too! Quite irritating, but you thank yourself later. Hopefully your workflow works out better in Lightwave, I hear it's a great program.

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