New Script installers tS7.61

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clintonman
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New Script installers tS7.61

Post by clintonman »

I am changing the installers for most of the scripts on my website to a "persistent" style. Meaning they will survive a context reset and layout changes. I also started some bug fixing and documenting as I go, including youtube videos.

Persistent Script, required for the new installers
http://clintons3d.com/plugins/truespace ... stent.html
Jan 14 added a button to restore widgets to the state before all persistent installs have occurred

Normal Move Tool
http://clintons3d.com/plugins/truespace ... lmove.html
bug fix - mesh was resetting to the previous shape
added usage tips in the status line which also works with the std version
Jan 14 fixed installer

Boolean Slice Tool
http://clintons3d.com/plugins/truespace ... slice.html
bug fixes - dialog error, invalid selection handling,
edges show automatically so can see the cut, status line feedback
Jan 14 fixed installer

Target Weld
http://clintons3d.com/plugins/truespace ... tweld.html
Jan 14 fixed installer

Static Sweep Plus
http://clintons3d.com/plugins/truespace ... sweep.html
removed the undo, removed the message box, cleaned the ui a bit

Plane Loop Select
http://clintons3d.com/plugins/truespace ... eloop.html

True Bevel
http://clintons3d.com/plugins/truespace ... bevel.html
removed undo

Enhanced Mirror Tool panel
http://clintons3d.com/plugins/truespace ... rtool.html

Workspace Curves
http://clintons3d.com/plugins/truespace ... urves.html
load curve fixed transform imports and name conflict bug, fix random crash caused by uv editor not being open during sweep operations
improved uv generation for sweep tool
Jan 14 fixed installer
Last edited by clintonman on 14 Jan 2018, 23:32, edited 8 times in total.
Clinton Reese

http://clintons3d.com
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Draise
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Re: New Script installers tS7.61

Post by Draise »

This is awesome news! Feels like a new update to TS. I like most of your addons, having a consistent installation process is a good idea. Will you share a way to build scripts to be compatible?
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clintonman
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Re: New Script installers tS7.61

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Draise wrote: 07 Jan 2018, 09:20 This is awesome news! Feels like a new update to TS. I like most of your addons, having a consistent installation process is a good idea. Will you share a way to build scripts to be compatible?
Sure, I kind of need it documented for myself anyway. Developer notes will end up on the persistent installer page.
Clinton Reese

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Re: New Script installers tS7.61

Post by trueBlue »

Hey Clinton,
Happy New Year!
Is it safe to delete this thread?
v ... =55&t=4247

Or could you include them in your script?
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clintonman
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Re: New Script installers tS7.61

Post by clintonman »

trueBlue wrote: 07 Jan 2018, 16:38 Hey Clinton,
Happy New Year!
Is it safe to delete this thread?
v ... =55&t=4247

Or could you include them in your script?
No, not safe to delete. The rsx plugin process has not changed and the 2 scripts mentioned will be updated to the new system and will still be found at the same links.
This new process changes the script installation, it does not update the entire tS installation the way the Unofficial updates do.
Clinton Reese

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Re: New Script installers tS7.61

Post by trueBlue »

Okay, let me know if I need to change the links.
Or even better a dedicated page at your website that include any updates to your scripts that are included in the unofficial update?
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Re: New Script installers tS7.61

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:worship: :worship: :worship:
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clintonman
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Re: New Script installers tS7.61

Post by clintonman »

OK, that's it for the first set of updates. This set was focused on modeling tool scripts. I'll open a new thread for the next set of scripts.
Clinton Reese

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Re: New Script installers tS7.61

Post by trueBlue »

One thing you might want to note is that if a user installs the Unofficial update AFTER installing your new script installers, your installations will have to be reinstalled. Given that they will replace the Widgets and Toolbars.
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Re: New Script installers tS7.61

Post by clintonman »

trueBlue wrote: 16 Jan 2018, 15:14 One thing you might want to note is that if a user installs the Unofficial update AFTER installing your new script installers, your installations will have to be reinstalled. Given that they will replace the Widgets and Toolbars.
Good point.
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Re: New Script installers tS7.61

Post by trueBlue »

I noticed when I built the New Custom Toolbar included in the Unofficial Update, when saving the Toolbar.RsObj, it would also save the present state of tS toolbars, and it would save all of the Recent files opened in the File menu.
So in my script to Save, I would Reset the tS toolbars and delete the Recent files before saving the Toolbar. RsObj
Regretting now that I did not Reset the File menu instead of deleting the recent files. :-(
Not perfect, but I bet you could do better with your scripting abilities. :-)
Update I found the commands in the Rosetta.log

Code: Select all

WindowsManager.SynchronizeCommand( '{18FEE173-8E8B-4492-A752-EF3BB386AE26}', 4, '', '') //File Menu
WindowsManager.SynchronizeCommand( '{A5876B44-6C2B-45BC-8338-0D338E2097B1}', 4, '', '') //New View 
WindowsManager.SynchronizeCommand( '{8324C912-58BE-4ACE-81EE-182512CBF0F9}', 4, '', '') //Workspace Nav
WindowsManager.SynchronizeCommand( '{E4A42E12-80C0-4B2B-8807-FE461407083C}', 4, '', '') //Custom Tool
WindowsManager.SynchronizeCommand( '{A5876B44-6C2B-45BC-8338-0D338E2097B1}', 4, '', '') //Animation
WindowsManager.SynchronizeCommand( '{DB8FF3AE-6061-4700-83A3-27A07259B027}', 4, '', '') //Workspace Main
You would have to save a Toolbar Prototype in the Toolbar Prototypes Encapsulator for your toolbars.
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clintonman
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Re: New Script installers tS7.61

Post by clintonman »

All these script installers have been updated to the new v2 persistent install system.
Clinton Reese

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