Thanks Prodigy. Still got a bit of work to do on the mouth, just a defining line around it i think. Wanted him to have a bit of an arrogant sneer on his face.
I find the nose a hard area to get right.
theuns wrote:wow, very good indeed... never tried this before...
looks like a tedious and timeconsuming job, how long did it take you to get to this stage?
This one was quite quick for me, about 3 hours i think. I was using one of the reference pics i posted in the
'hints and tips' section the other day as a guide.
Get the basic shapes in there then start adding more loops and tweeking it and it starts to come together.
Could do with the help of the Anatomy experts on here. Anything wrong so far (give me the whole list, no punch pulling i want to get this right)? What could i be doing better?
Last edited by lothissen on 25 Jul 2009, 13:19, edited 1 time in total.
Jack Edwards wrote:Nice work! Masculine characters are harder than female characters because there's more muscle and structure needed. This is progressing very well.
Yeah it's the muscle structure i'm trying to get right. Want him to be quite a big, solid character. Kind of Conan the Barbarian or Druss type person.
Found a few tutorials that are helping and ImagineFX's Bodywork articles are good too.
I´m not sure how much detail you want to put into this character, or if he will be covered by cloth. But you should have some circular edge loops around the belly button. The zone around the bladebones also doesn´t seem right either. Other than that I think it´s progressing nicely.
lothissen
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Re: Lothissen Project
Postby lothissen »
Sorry i haven't updated this much, i've completely remodelled the body in the last week but i'm struggling with the muscles on the back:
I was messing about with this in Lightwave today (while i figure out the voxel sculpting in 3D Coat) just addin hair. about 10 mins work and 16 secs rendering got this:
The use of sds provides round form. First you must begin by defining the curved sides and edges formed by the intersection of muscles (red line in the image). These intersections should be made with 2 edges very close. These lines are the most important for the design of the character. The edge loop is the most used but not the better function to do that because these lines need to have a end at a particular position in the body. Then this is a problem of proportion and personal interpretation.