Over the desert

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Steve
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Over the desert

Post by Steve »

I'm tired and bored with work at the moment, so have something I knocked up in the hour or two I had left of this evening.

I'm now off to bed I think D:

EDIT: Haha oh wow I didn't even attach the image I must be tired

Image
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Draise
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Re: Over the desert

Post by Draise »

Now that is one cool image you knocked up there =) The composition is priceless!
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clintonman
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Re: Over the desert

Post by clintonman »

Very nice. :bananathumb:
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v3rd3
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Re: Over the desert

Post by v3rd3 »

Oh I gotta get me one of those....
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Steinie
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Re: Over the desert

Post by Steinie »

The Ultimate compliment question...
I know you do some cool stuff but this doesn't look fake...can you show us the Wire-frame please?

Everyday I drive to work I wish I had a Warthog to clear the traffic. :lol:
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Steve
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Re: Over the desert

Post by Steve »

Hi guys. Thanks a lot.

I'm going to have to bring that annoying bugbear up from years ago on the old califorums but the secret is in the postprocessing. I don't make TOO many bones about doing it since the goal is to make 'boyhood fantasy' posters of 'really cool jet planes' and so I've got to doctor the final renders in both colour range and contrast at least to get that look I'm after.

I at least hope everyone's aware that I don't create the backgrounds myself, I use images from CGTextures. Reason being is that TS can't really do terrain that well, and my big failing is in texturing so any CG generated bakdrop wouldn't look right. The other reason is to improve the quality of my renders as they have to match a real image, and the real thing I'm trying to showcase is the aircraft model. It gives me the ability to re-use the objects time after time.

So, I'm going to go one step better than a wireframe, I'm going to explain the process I do, using a new image. This is after the modelling and texturing stage. It's attached below...though it's 61 megabytes which is a bit irritating.

Tutorial:
http://www.mediafire.com/?65i9kb255gi87m6"


Final image is also attached. Have a read and don't be too dissapointed to find that it's less about Truespace and more about image editing and lighting. From a model perspective, you need to make a good texture that responds well to different kinds of light to make the object reusable. Maybe one day when I make a decent enough model and texture I'll post it up here for people to have a go themselves.

HTH!

PS: Stenie, you can tell it's my model and not a real photo because the model around the cockpit is just plain wrong and awful =(
Attachments
Hornettestsm.jpg
Last edited by Steve on 20 Mar 2012, 16:36, edited 1 time in total.
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Finis
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Re: Over the desert

Post by Finis »

Excellent work ... as usual. Thanks for the tutorial.

I think it is great that you use photos for backgrounds. That is a pro skill like like putting cg architectural renderings in photos.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Draise
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Re: Over the desert

Post by Draise »

Woah thanks for the tutorial! Very generous! And it's good it's not totally based on TS, many of us use other software so it comes in very handy. Thanks again.
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BNG
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Re: Over the desert

Post by BNG »

The A-10 is very cool. I've seen a few in flight and they almost look like a huge RC toy with the tight turns they are capable of making. Nice work though.
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bitkar
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Re: Over the desert

Post by bitkar »

veeery nice indeed! gj man
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Steve
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Re: Over the desert

Post by Steve »

Hey guys

Glad you think using Background images is at least in some way good!

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