This is about two days into modeling. Haven't been working particularly hard though the most of the modeling time went into the rotors, especially the main rotor assembly.
NH90 NFH Helicopter
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MikomDude
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NH90 NFH Helicopter
A new modeling project of mine. Building the NHIndustries NH90 NATO Frigate Helicopter.
This is about two days into modeling. Haven't been working particularly hard though the most of the modeling time went into the rotors, especially the main rotor assembly.

This is about two days into modeling. Haven't been working particularly hard though the most of the modeling time went into the rotors, especially the main rotor assembly.
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spacekdet
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Re: NH90 NFH Helicopter
Hey slow down you're making the rest of us look bad.
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MikomDude
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Re: NH90 NFH Helicopter
I promise that soon I will go back to making wacky spaceships like normal. After I finish this model.spacekdet wrote:Hey slow down you're making the rest of us look bad.
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marcel
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Re: NH90 NFH Helicopter
Good model !
Do you sleep sometime ?
Do you sleep sometime ?
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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MikomDude
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Re: NH90 NFH Helicopter
Thanks Marcel!
Do I sleep? Yes... a little too much sometimes. Well... most of the time in fact.
Do I sleep? Yes... a little too much sometimes. Well... most of the time in fact.
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BNG
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Re: NH90 NFH Helicopter
Sweet! I love helicopters too! Don't slow down though love see new models. Leroy.
Last edited by BNG on 11 Feb 2014, 09:15, edited 2 times in total.
Casual Truespace 3D modeling hobbyist. My Truespace blog and simple 3d Modeling Tutorials for Casual Model Makers.
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MikomDude
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Re: NH90 NFH Helicopter
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jamesmc
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Re: NH90 NFH Helicopter
As my nephew would say...
...SUHweet!
...SUHweet!
Walk by faith, not by sight.
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MikomDude
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Re: NH90 NFH Helicopter
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Draise
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Re: NH90 NFH Helicopter
Wow, that's badass. Does the detail on this one have anything to do with the patch you managed to do? Great work!
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MikomDude
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Re: NH90 NFH Helicopter
Ehm not as such no, but I do have a feeling that the extra memory may come in handy later, while rendering.Draise wrote:Wow, that's badass. Does the detail on this one have anything to do with the patch you managed to do? Great work!
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MikomDude
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Re: NH90 NFH Helicopter
Another update. The model is nearly finished! Texturing shouldn't take too long.

Full view
All that remains now is still a bunch of surface details on the main hull and the cockpit interior.
Full view
All that remains now is still a bunch of surface details on the main hull and the cockpit interior.
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MikomDude
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NH90 NFH Helicopter Update

Hopefully this will be the final work-in-progress shot. Only texturing remains and then the render.
A project that started out a simple idea "Oh let's model this cool chopper..." turned into a week long of lots and lots of modeling.
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Finis
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Re: NH90 NFH Helicopter
Awesome detail. Great model. This looks so real you should make a render with Kerkythea, Vray, or such.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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MikomDude
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Re: NH90 NFH Helicopter
I don't have those render engines I'm afraid. Kerkythea is free though isn't it? Is it easy to import models from trueSpace or does that require a lot of exporting/importing?
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Finis
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Re: NH90 NFH Helicopter
LuxRender is free too for personal and commercial use. I think is is more developed, more of a finished product, than KT. I haven't used it but it looks good. It is a realistic renderer and there are plugins to integrate it with several popular programs including Blender. There is also a stand alone version. http://www.luxrender.net/en_GB/index http://www.luxrender.net/forum/gallery2.php
There are several free renderers (Yafaray?) for Blender. Cycles?
Kerkythea is free. You have to export/import as obj although I think it can read other files types too. I see KT as a beta leading to Thea. It is capable and has many render methods. It is pretty fast with photon mapping. It is not easy to use but not super hard either. Materials aren't so easy and, of course, are key to a good render. Model and apply UV and basic textures (colors will do) in TS. Group everything and export to obj. Import in KT, do materials and lights and render. Avoid moving things or assembling scenes in KT. It is based on physics so make the objects life size. KT will have an "object" for each texture/material from the obj.
Rayman is the expert on these realistic renderers.
There are several free renderers (Yafaray?) for Blender. Cycles?
Kerkythea is free. You have to export/import as obj although I think it can read other files types too. I see KT as a beta leading to Thea. It is capable and has many render methods. It is pretty fast with photon mapping. It is not easy to use but not super hard either. Materials aren't so easy and, of course, are key to a good render. Model and apply UV and basic textures (colors will do) in TS. Group everything and export to obj. Import in KT, do materials and lights and render. Avoid moving things or assembling scenes in KT. It is based on physics so make the objects life size. KT will have an "object" for each texture/material from the obj.
Rayman is the expert on these realistic renderers.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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RAYMAN
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Re: NH90 NFH Helicopter
I´m a bit rusty but if you need some help with Kerkythea please just ask i will do my best !
Peter
Peter
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darkmage
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Re: NH90 NFH Helicopter
Lovely model.
As far as rendering goes I never had any joy with Kerkythea, but Blenders cycles engine is very good and easy to use.
As far as rendering goes I never had any joy with Kerkythea, but Blenders cycles engine is very good and easy to use.
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Steve
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Re: NH90 NFH Helicopter
Daaaaaaamn dude