Teleport triggers script update

froo
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Teleport triggers script update

Post by froo »

I think trueBlue mentioned this a long time ago.
This command is used in teleporters to activate/deactivate FPN (First Person Navigation):

RsTool.ActivateFPN();

That command no longer exists; it has been replaced with:

ScriptObject.RunCmd("avatar package/activate fpn", "Win ID", "")

So, any object/scene with a teleporter from Dele (Matt) needs updating with this command.

Here is a sample. Add it to a scene, turn on the volume. Switch to FPN mode and walk over the trigger.
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Teleportation Trigger_761.zip
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3dvisuals dude
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Re: Teleport triggers script update

Post by 3dvisuals dude »

Excellent!! Thanks man !!! : ))
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Stargate Teleporter Object (with sound !)

Post by 3dvisuals dude »

Here you go Jason.....

Here is my original "Stargate Teleporter" with the soundfile from back in the glory days, lol.... it will need to be re-worked with your modification you posted above. I am not sure how you implement that but if yoiu are willing to go for it and if it works fine just upload the new working version in this thread as a collaborative freebie for the Community here! :D

I just tested it without the modification and you are right, it is non functional now since the code changes after tS7.51.

(There is a pic of two of these in that "Pioneer Days" thread in this forum section)

Stargate Teleporter Object (with sound !)
sg1.zip
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Re: Teleport triggers script update

Post by 3dvisuals dude »

We have working Teleporters again! : )))))))))

Lol, i was gonna pop out of shared space to update it and trueBlue popped in with an already updated version! hehehe!!

works GREAT !!!!!!!!! :superbanana:
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Re: Teleport triggers script update

Post by froo »

Nice!
Collaboration Rocks!!
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Re: Teleport triggers script update

Post by 3dvisuals dude »

froo wrote:Nice!
Collaboration Rocks!!
yeah it does! : )

I will upload the updated working Stargate Teleporter to the forum here in a bit : )
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Re: Teleport triggers script update

Post by 3dvisuals dude »

OK, i zipped a working tested 2009 stargate teleporter and I updated the encapsulation and auto-show panel for setting destinations.

will upload it to a new thread cause it will likely be one of those items we will hunt for again down the road and wanna be able to find fast, lol

Thanks Jason and trueBlue and Dele, couldn't have made this happen without all the collaboration at all! :bananacheers:

EDIT: here is the link in case someone needs this months from now and these threads get separated:

vi ... 91&start=0
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Re: Teleport triggers script update

Post by trueBlue »

Here is a Jump2SharedSpaces script that can change a User's Port Number and Server Address.
You need to be logged into a Shared Space.
Presently there is FrooSpace and StanSpace server addresses in the Combo Control, but you could edit these using the Panel Editor.
Of course these servers would have to be up and running for it to work.
You could also add this script to a Trigger.
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Jump2SharedSpace.zip
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Re: Teleport triggers script update

Post by froo »

Very Cool TrueBlue!
I'll check this out tonight!

FrooSpace should still be up and running, if anyone wants to try it out on that server.
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Re: Teleport triggers script update

Post by 3dvisuals dude »

froo wrote:Very Cool TrueBlue!
I'll check this out tonight!

FrooSpace should still be up and running, if anyone wants to try it out on that server.
Sure is!

I am inside FrooSpace now with Leon : )

Pugman, Stan, and trueBlue were here off and on a while ago, place is popular!

we still cannot see each others avatars though, not sure what that is, but Stan says there is a visibility toggle for them somewhere.
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Re: Teleport triggers script update

Post by froo »

Excellent!
Good to know it's still up and running.
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Re: Teleport triggers script update

Post by LeonRegis »

Sure is!

I am inside FrooSpace now with Leon : )

Pugman, Stan, and trueBlue were here off and on a while ago, place is popular!

we still cannot see each others avatars though, not sure what that is, but Stan says there is a visibility toggle for them somewhere.
I confirm that! :lol:
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3dvisuals dude
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Re: Teleport triggers script update

Post by 3dvisuals dude »

trueBlue wrote:Here is a Jump2SharedSpaces script that can change a User's Port Number and Server Address.
You need to be logged into a Shared Space.
Presently there is FrooSpace and StanSpace server addresses in the Combo Control, but you could edit these using the Panel Editor.
Of course these servers would have to be up and running for it to work.
You could also add this script to a Trigger.
Awesome!!!!! :superbanana:

Thanks trueBlue!!!!!
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Draise
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Re: Teleport triggers script update

Post by Draise »

trueBlue wrote:Here is a Jump2SharedSpaces script that can change a User's Port Number and Server Address.
You need to be logged into a Shared Space.
Presently there is FrooSpace and StanSpace server addresses in the Combo Control, but you could edit these using the Panel Editor.
Of course these servers would have to be up and running for it to work.
You could also add this script to a Trigger.

How do you make triggers?
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Draise
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Re: Teleport triggers script update

Post by Draise »

With the Jump2Space script, I got the following error. I would love to make this work!

But I need your help........

Image


Also i would love to make a distance trigger for the space jump. How would I do that?
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Re: Teleport triggers script update

Post by froo »

Hey Draise!
I'll try to get the original scenes loaded up on my trueServe.
Had a late night; but fun one. Met with the director of the Colorado Film Festival, talked a long time, and watched a really cool pure - Colorado film from 4 years ago. Very cool.

http://en.wikipedia.org/wiki/Ink_%28film%29"

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