I went to FrooServer using trueSpace, everything was cool and normal.
Then I went there using truePlay and woah, lol.....
there are two meshes at FrooServe which were never triangulated, which for trueSpace Worskpace side is no issue at all now, but in truePlay any mesh that is not triangulated is invisible and intangible!
One of those cool Apogates.. the Apogate 1 has a special effects field which is not triangulated.. works in truePlay and trueSpace, but is invisible in truePlay!
And the new "QuinTopia" mesh, which is one large group of submeshes? Works and looks great in trueSpace, and is invisible and undetectable in truePlay!
LOL.... guess they had one more surprise for us when they released truePlay!
The downside of course is that triangulating these meshes may lead to a massively higher filesize for the QuinTopia Scene in particular, in fact triangulating a mesh that complex may well result in a filesize unusable in shared space even if saved as a RsRcd file, we will have to try that and see.
I am not looking forward to having to re-texture that whole mesh, that was a bear timewise, Is there a one-click mesh triangulation feature in trueSpace that I am not aware of yet?

