No reply to DD's post yet.
That's weird.
Or perhaps, people don't realize how much that new tool accelerates work in trueSpace.
Say you have to paint an object with a texture. In the traditional workflow, you must :
1. open the Material Editor,
2. Expand the Material Editor,
3. Right-clic in the Color panel,
4. Drag the slider and pick up the Texture Map icon in the Shaders Library,
5. Close the Shaders Library to free up some space on your screen,
6. Right-clic again in the Color panel to get the Open File dialogue box -which is always too small as it only displays three (yes 3 !!!) thumbnails at once-
7. You are not done : if you need an alpha map, you must clic the Transparency:Transparency Map selector,
8. And right-clic again to pick up the alpha file in that ridiculous small dialogue box.
BUT...

HERE COMES THE
LOADTEXTUREMAP TSX.
And now, ladies and gentlemen, you just have to clic the tSX icon to pick up your favorite texture, in a laaaaarge dialogue box, to load it into the Material Editor...
IN ONE CLIC !
So now the question is : how are you going to fill the free hours of the saved clics ?
Thank you again DD
