Parva's Shader Pack
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Steinie
- Captain
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- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Parva's Shader Pack
Parva's Free and Pro Shader Packs
http://www.parva-project.de/en/dxspack_en.html"
http://www.parva-project.de/en/dxspack_en.html"
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parva
- Petty Officer Second Class
- Posts: 24
- Joined: 06 Aug 2009, 13:00
Re: Parva's Shader Pack
now there the offiicial forums seams to be down, I will upload news in this thread.
Even if there will be not many updates follow there I already baked my trueSpace files to the archive...
6 scenes are bundled for customers into a new downloadable file.
Scenes that are already shown as picture can now be fully observed.

Even if there will be not many updates follow there I already baked my trueSpace files to the archive...
6 scenes are bundled for customers into a new downloadable file.
Scenes that are already shown as picture can now be fully observed.
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v3rd3
- Lieutenant Commander
- Posts: 1191
- Joined: 21 May 2009, 20:04
Re: Parva's Shader Pack
Many thanks for the scenes Marcel... this will be very helpful
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danperk
Re: Parva's Shader Pack
Here is a short zipped animation of a sandblasted glass material modified from parva's excellent DX glass shader.
I added an alpha bump map to the back section on the top of the podium. This was originally used with the clients logo
on the glass. He was very pleased with the output.
Thanks Marcel!!
I added an alpha bump map to the back section on the top of the podium. This was originally used with the clients logo
on the glass. He was very pleased with the output.
Thanks Marcel!!
- Attachments
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- SandB.zip
- (2.27 MiB) Downloaded 427 times
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bkjernisted
- Chief Petty Officer
- Posts: 114
- Joined: 23 May 2009, 06:10
Re: Parva's Shader Pack
How do you install Parva's shader packs and then bring them into Truespace 7.61? Thanks!
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Tiles
- Master Chief Petty Officer
- Posts: 401
- Joined: 27 May 2009, 08:34
Re: Parva's Shader Pack
Extract the shaders to a folder. Put this folder into your C:\trueSpace761\tS\Rs Main Libraries directory. Now open trueSpace, open the Library browser, select your folder with the shaders, and load it into the library. A good idea is to save the layout then as a next step so that you don`t need to reload this folder again. And from there you can use the shaders in the folder like the other shaders too.
Free Gamegraphics, Freeware Games http://reinerstilesets.de
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bkjernisted
- Chief Petty Officer
- Posts: 114
- Joined: 23 May 2009, 06:10
Re: Parva's Shader Pack
Thankyou Tiles! Could you look at my Question under Tech Forum and maybe tell me the answer for The Architectural Tutorial materials? Thanks!
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Tiles
- Master Chief Petty Officer
- Posts: 401
- Joined: 27 May 2009, 08:34
Re: Parva's Shader Pack
Sorry, but that`s a tough one without knowing the exact thread and question you want to be answered. But on the other hand, i check here for new posts in a regular basis. And when i haven`t answerded already means that i most probably don`t have an answer, sorry.
Free Gamegraphics, Freeware Games http://reinerstilesets.de
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parva
- Petty Officer Second Class
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- Joined: 06 Aug 2009, 13:00
Re: Parva's Shader Pack
just to let you know that there is no divide between the Shaders anymore.
The DX Shaderpack contains now all free and commercial shaders-bricks, materials, objects, scenes.
Thank to you all that supported me the last years!
The DX Shaderpack contains now all free and commercial shaders-bricks, materials, objects, scenes.
Thank to you all that supported me the last years!
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bitkar
- Captain
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- Location: Czech Republic
Re: Parva's Shader Pack
wow, glad to see you here on forum and thank you very much for such a good news! good luck in future projects!
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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Vizu
- Petty Officer Third Class
- Posts: 17
- Joined: 30 Jul 2009, 22:22
Re: Parva's Shader Pack
Excuse for german but i have no idea how to ask in englisch.
Sag mal Parva :" Ich hatte deine Bilder ja schon vor jahren (Einfuehrung von 7.x) gesehen.
Sind das gerenderte Bilder aus VRay ? Lightwork ? oder sind das echtzeitrenderings direkt aus dem Workspace ?
Deine Materialien, wissen zu ueberzeugen.
Da ich unter 7.x mit VRay und Windows 64 bit, viele Probleme habe, waere dein Material oder auch deine Vorgehensweise fuer mich eine interessante Alternative.
Soll heissen, ich habe absolut keinen Plan wie deine Bilder entstanden sind.
Sag mal Parva :" Ich hatte deine Bilder ja schon vor jahren (Einfuehrung von 7.x) gesehen.
Sind das gerenderte Bilder aus VRay ? Lightwork ? oder sind das echtzeitrenderings direkt aus dem Workspace ?
Deine Materialien, wissen zu ueberzeugen.
Da ich unter 7.x mit VRay und Windows 64 bit, viele Probleme habe, waere dein Material oder auch deine Vorgehensweise fuer mich eine interessante Alternative.
Soll heissen, ich habe absolut keinen Plan wie deine Bilder entstanden sind.
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parva
- Petty Officer Second Class
- Posts: 24
- Joined: 06 Aug 2009, 13:00
Re: Parva's Shader Pack
Hi Vizu, kommt darauf an welche Bilder du meinst.
Mit truespace 7 habe ich eigentlich kaum Bilder in Vray gerendert (ausser ein paar Innenräumen), das meiste sind Bilder aus dem Workspace.
Mit truespace 7 habe ich eigentlich kaum Bilder in Vray gerendert (ausser ein paar Innenräumen), das meiste sind Bilder aus dem Workspace.
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Vizu
- Petty Officer Third Class
- Posts: 17
- Joined: 30 Jul 2009, 22:22
Re: Parva's Shader Pack
Na das ist ja mal ein Hammer. Wenn ich meinen WS anschaue, sehen die Renderings (Echtzeit) nicht so aus.
Gibt es dazu auch tutorials um das zu lernen ? Wenn du ab und an in die shoutbox von 3dspace schaust, siehst du das ich gerade ein Projekt mache und da wären deine Bilderresultate angebracht.
Gibt es dazu auch tutorials um das zu lernen ? Wenn du ab und an in die shoutbox von 3dspace schaust, siehst du das ich gerade ein Projekt mache und da wären deine Bilderresultate angebracht.
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Draise
- Captain
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- Location: Bogota, Colombia
