leonregis wrote:I don't want to lose money, so I have to be sure that I'll win at least 20 dollars.
Wrong mentality for a real business. There's no sure thing. Correct mentality: cost/benefit analysis and risk management. When you attempt to earn money in an entrepreneurial way you take a risk. You must invest your time, effort, and almost always money, in your attempt to create a situation where you can earn profit -- where your benefit is greater than your cost. You try to minimize the risk that you will fail.
Like my wish to sell my models, you aren't trying to start a thriving business but are hoping to get a little money from your hobby. For that I'd say just do a quality job on your models, check prices on similar models, and put yours on trubosquid or such. If you get some sales then great. If not then you had fun. You do have a opportunity here to practice and consider business concepts though.
Just hoping for a little money from your hobby is very different from a real business and some of what people write here is about real business.
With your energy and motivation you would probably do well in real business ... if you focus your efforts and finish projects. If you want to be more serious about it, make models specifically to sell, then consider the advice you'll get and the ideas behind it. So far you have learned:
- Trying once and giving up doesn't sell models.
- You have to sell something people want or need.
- A specific example of something that sells (Game packs).
- Your products have to be affordable to your customers.
- The value of research. (You asked for info. here).
- Things of poor quality can sell. ("quality is pretty crap" = opportunity for you to be competitive with good but affordable quality)
- Things of excellent quality may not sell for what they are worth or have a very small market.
- Publicity. Customers have to know about your product.
- If you don't do something because something might go wrong you avoid all the benefits of doing it.
- There will be trouble.
- That I have too much time today (snow, no work) and so I'll type all this stuff.
- That I (Finis) should utilize my time more effectively than writing long posts here.
Consider theft. The model can easily be duplicated and distributed without you benefiting from it. (I find it amusing how people who think they are entitled to programs, models, etc. for free are suddenly very interested in protecting property when it is theirs.)
Learn from other people's successes and failures, and your own, but don't take their singular stories as reason to proceed with your plans or not. Someone failed where many others succeeded means you shouldn't try? What to try and how to do it is the question.
I'll report in this forum on my efforts to sell my models.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau