road runner rig

pugman 1
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Joined: 21 May 2009, 19:26
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Location: Germany

road runner rig

Post by pugman 1 »

Hi all just wanted to show you this. its my old road runner
made in ts workspace 3 subdivision level no re topolygy
took him into blender and rigged him. he works perfect .
I personly think you only need retopoligy for game models because every model i make
i dont bother about how the mesh is, rigg them and play
Attachments
posed.JPG
rigged.JPG
mesh.JPG
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bitkar
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Location: Czech Republic

Re: road runner rig

Post by bitkar »

hah, cute, now make some short anim ;)
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
froo
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Joined: 22 May 2009, 12:13

Re: road runner rig

Post by froo »

Very nice model pugman! Very detailed. :worship:
pugman 1
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Posts: 1555
Joined: 21 May 2009, 19:26
Type the number ten into the box: 0
Location: Germany

Re: road runner rig

Post by pugman 1 »

Thanks guys .Here is a link to the rig test. whatch in hd
http://www.youtube.com/watch?v=ceGZV-OH ... re=mh_lolz"

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