ts 6.5 - are there instances?

netrate
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ts 6.5 - are there instances?

Post by netrate »

Is there a way to make instances in TS 6.5-6.6?
I am working with a high polygon model and want to duplicate it without having all of the extra polygons for each duplication. IS there a method in the TS 6.5-6.6 version to do this or a TSX that does it?
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bitkar
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Re: ts 6.5 - are there instances?

Post by bitkar »

i dont think so...

only way to do it without duplicating polygons is to render it and use it as a 2d map. But it has many restrictions as you can imagine.
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v3rd3
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Re: ts 6.5 - are there instances?

Post by v3rd3 »

Not that I know of ... there was the global and interactive replace utilities which would let you use cube targets to structure your scene and then populate replacements for your render but I don't think that is exactly what you are looking for.

It did allow you to create a large population without modelling each element.

The replace would scale the original within the bounding box of the targets and you could apply the animations etc.

It basically let you work with a lower memory requirement until you did the replace to render. Helpful I suppose for trees and such.

Check Steinies links for the sites that may have other plugins to help... vi ... wrapheader
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bitkar
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Re: ts 6.5 - are there instances?

Post by bitkar »

one more idea: switch the detail level of scene (realtime) rendering to "allways boxes". This will display selected object in wireframe (or realtime DX rendered) and rest of objects in the scene as cubes.

Right click on "wireframe" button to bring up the Display options.
Michal aka bitkar
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netrate
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Re: ts 6.5 - are there instances?

Post by netrate »

Was the interactive replace a plugin or native to TS 6.5? If it is a plugin, can you tell me which one it is?
v3rd3
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Re: ts 6.5 - are there instances?

Post by v3rd3 »

I cannot comment on 6.5 ... it was internal to 6.6 ... section 11 of the manual.

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