Aug MMC..roads...we don't need no stinkin' roads.

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rjeff
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Aug MMC..roads...we don't need no stinkin' roads.

Post by rjeff »

Ok I hope I can have it done in time.
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Tommy
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by Tommy »

Very nice! Which sofware did you use?
"Carpe diem"
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rjeff
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by rjeff »

Thanks...I am using TS and Bryce 7 Pro. I used TS 7 for the rocks, and for the rest of the image, and Bryce for the outdoor scene stuff.
theuns
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by theuns »

i like it already...

do you have some background info to share? what is your idea for your scene?
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rjeff
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by rjeff »

hmm...now you are making me think....I was thinking a "Water World" type setting..however this place will be deserted...cause I cannont do people.
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by theuns »

I also shudder at the thought of adding people, but then I had a look at fashion magazines and people in the street and I realized that I don't need to add anatomically correct figures since most fashion are baggy, loose hanging clothing, basically oval diameter cylinders with fabric fold textures, which is what I'm going to try for my 'streetless city' idea :)

... or you could always use stick figure/block men like I did in my previous scenes ;)
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rjeff
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by rjeff »

small update.
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Steinie
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Re: Aug MMC..roads...we don't need no stinkin' roads.

Post by Steinie »

I feel like I'm about to enter a Zork adventure! Turn the knobs to
open the dam... This work is bringing back pleasant memories and visual
images in text adventures of Infocom.
Keep it going nice work.

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