bake workspace keyframes

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clintonman
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bake workspace keyframes

Post by clintonman »

A script to bake keyframes, set a key at every frame, for an object. I created this one because the constraint scripts I wrote caused errors when rendering d3d to an image sequence. The script can be used to set keyframes and then remove the constraints. The script should be useful anywhere that an animation is controlled by command scripts.

It's the first item on the page:

http://www.clintons3d.com/plugins/trues ... index.html"
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Draise
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Re: bake workspace keyframes

Post by Draise »

Nice. I found out a way to cancel your script when baking (can go over and over the timeline, which makes TS crash sometimes - as it won't cancel itself when reaching the end of the timeline) by saying period "0".

It's a weird way to stop it.

How would one modify this to only bake a "period" of frames? Start, End, whole timeline, etc?
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Emmanuel
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Re: bake workspace keyframes

Post by Emmanuel »

Clinton, is this script capable of "recording" a Modeler animation into Workspace ?
My current workflow is to I create an object or a vertex animation in Modeler side, and then play the anim in Modeler and hit the Workspace record button for each keyframe. I wonder if this script (or an other tool you made) could record automatically all the animations from a Modeler scene in Workspace scene ?
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Draise
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Re: bake workspace keyframes

Post by Draise »

This thread, script.. isn't totally automatic. But it's possible to mirror animation from the MS to WS with it, object by object.

Come to think of it, I've been trying to help Stan work on a Paths tool for WS. We have something working, but I forgot that that script could also work..
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clintonman
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Re: bake workspace keyframes

Post by clintonman »

Updated and moved from obsolete page back to the animation plugins page:

fixes bug on the animation panel bake button
user cancel by pressing the "esc" key
option for setting the bake range manually instead of by setting the animation play range
exposes the period control for the animation panel version(Unoffical Update 3)

found half way down the the animation plugins page
Clinton Reese

http://clintons3d.com
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clintonman
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Re: bake workspace keyframes

Post by clintonman »

Emmanuel wrote:Clinton, is this script capable of "recording" a Modeler animation into Workspace ?
My current workflow is to I create an object or a vertex animation in Modeler side, and then play the anim in Modeler and hit the Workspace record button for each keyframe. I wonder if this script (or an other tool you made) could record automatically all the animations from a Modeler scene in Workspace scene ?
The script the Draise mentioned should do the job for manually copying keyframes except for vertex animation. Workspace doesn't have it, so you can't copy the keys for that.
Clinton Reese

http://clintons3d.com
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Emmanuel
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Re: bake workspace keyframes

Post by Emmanuel »

clintonman wrote:Workspace doesn't have it, so you can't copy the keys for that.
Oh yes. Too bad workspace doesn't record vertex animation.
I will keep animating in Modeler for a while then :)

Thanks for this new script though Clinton !
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Re: bake workspace keyframes

Post by Draise »

Well it does have morph deformation which ms does not have. It's essentially the same, except non linear in its animation setup. You craft your vertex morph then you can skate the weight of it.
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Re: bake workspace keyframes

Post by Draise »

LOVING IT! Thank you so much Clinton!

This is really awesome.

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