Ok... here's a problem I've been having, and I really don't know how to solve it. I want to take advantage of the global lighting environment... however, whenever I use a Global Environment light when I render if I have a wall against a floor, it casts a shadow on the wall itself. Now I know I can turn off CAST SHADOW on the object that is throwing this shadow on the wall, but it doesn't work if I have something like a roof above it... here's a quick example...
The GE Lights/Mapped Shadow lights throw a weird shadow on the wall from the object below it and only appear down toward where the one object meets another... if I turn off the CAST SHADOW it works but then all the shadows for that object are gone, it totally throws off the look.
Using Infinite Lights only the shadows are much too crisp and too artificial. If anyone has any advice or even some light rigs that could help, please let me know!