I know I can increase the UV reps, but then I have recognizable tiled patterns and seams right down the middle of a character.
So I keep it at a single rep, but have a look at the quality. It looks very nice from a distance, but not very good at all up-close.
The only other thing I know to do is to use a custom texture map (photo of real clay) and matching bump map, with special care over the reflectance shader to get a clay/plasticine look.
If you don't know of any alternative clay shaders, any feedback with regards to dialing in settings using standard shaders would be appreciated!


