TSX MagicBox - Release
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
TSX MagicBox - Release
Today i want to release my MagicBox plugin for trueSpace v6.6 and above (modeler side).
What is the MagicBox?
MagicBox is a plugin for trueSpace which gives you, all the time, both in perspective and non-perspectivel views the orientation of the world axes. This means you can see on the MagicBox where the Front, Back, Left, Right, Top and Ground is.
For the download follow me and scroll a bit down
What is the MagicBox?
MagicBox is a plugin for trueSpace which gives you, all the time, both in perspective and non-perspectivel views the orientation of the world axes. This means you can see on the MagicBox where the Front, Back, Left, Right, Top and Ground is.
For the download follow me and scroll a bit down
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: TSX MagicBox - Release
DD you RULEZ, how do you have enough time to develop so many plugins I don't need to know, just continue doing that
Many Thanks, you are doing model side a better place
Many Thanks, you are doing model side a better place
Be the change you want to see in the world. - Mohandas Gandhi
-
Benji
- Senior Chief Petty Officer
- Posts: 280
- Joined: 22 May 2009, 01:23
Re: TSX MagicBox - Release
This is a great feature for 6.6, thanks. I thought it was just an axis icon, but the ability to click on the letter and go to the view is clever. 
-
Benji
- Senior Chief Petty Officer
- Posts: 280
- Joined: 22 May 2009, 01:23
Re: TSX MagicBox - Release
Just had a play with this, and it works well. It's workflow enhancers like this that keep me using 6.6/ modeler (there needs to be a better way of saying this). I give this plug-in two thumbs up.

-
LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: TSX MagicBox - Release
Already installed and working well, a million of thumbs up to you.
Many thanks
Many thanks
Be the change you want to see in the world. - Mohandas Gandhi
-
v3rd3
- Lieutenant Commander
- Posts: 1191
- Joined: 21 May 2009, 20:04
Re: TSX MagicBox - Release
Thank you DD.... 
-
Emmanuel
- Chief Warrant Officer
- Posts: 670
- Joined: 14 Jun 2009, 06:47
Re: TSX MagicBox - Release
Efficiency, accuracy, fast view change... that plugin brings an extraordinary comfort at work !
I wonder how I could have lived so long time without it.
Thousand thanks DD
I wonder how I could have lived so long time without it.
Thousand thanks DD
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
Re: TSX MagicBox - Release
Many thanks for your positive reply. That turns my face red
I forgot to say - if anybody found a bug or has any problems - feel free to report this here or thrue my website.
I forgot to say - if anybody found a bug or has any problems - feel free to report this here or thrue my website.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: TSX MagicBox - Release
I don't have any bugs to relate but can I move the cube to other position? It's just that the cube gets in part behind the render menu (Render Scene, Draw objects as Solid, Perspective View, etc).
Many thanks again, this plugin is like something that you say, Why the hell I lived without it!
Many thanks again, this plugin is like something that you say, Why the hell I lived without it!
Be the change you want to see in the world. - Mohandas Gandhi
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
Re: TSX MagicBox - Release
To move the cube is not implemented jet. This is because it is relative difficult to calculate the positions. And the calculation for perspective and ortho are differ from each other. So i don't have implemented this but i will see what i can do.
Wait for a version 1.1
Wait for a version 1.1
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: TSX MagicBox - Release
Don't worry DD, it don't makes the plugin bad... just a complement
Be the change you want to see in the world. - Mohandas Gandhi
-
LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: TSX MagicBox - Release
DD I found a bug in your MB, small bug and don't make any problem... Just that in opengl mode he gets a bit weird, I don't use opengl was just testing... Maybe it's something in my PC with opengl, try to check it out..
Thanks
Thanks
Be the change you want to see in the world. - Mohandas Gandhi
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
Re: TSX MagicBox - Release
uhh...yes, i can see this. Strange thing - thanks for the reply. Seems to be a problem with the widget geometry in OpenGL. I will see if i can do anything. I also don't use OpenGL (like the most i think) - i never testet this.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
Re: TSX MagicBox - Release
Yep, Johny ... you are right. Maybe this could be implemented - THX
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
Re: TSX MagicBox - Release
UPDATE:
I fixed the "view from object" issue.
The OpenGL issue is strange and i could figure out why OpenGL has a problem with the widget geometry. I checked the polygon object but could not find any failure. Maybe later - sorry.
See the first post for the download adress and simply overwrite the TSX.
I fixed the "view from object" issue.
The OpenGL issue is strange and i could figure out why OpenGL has a problem with the widget geometry. I checked the polygon object but could not find any failure. Maybe later - sorry.
See the first post for the download adress and simply overwrite the TSX.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
LeonRegis
- Captain
- Posts: 1946
- Joined: 18 Aug 2009, 17:36
- Type the number ten into the box: 0
- Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???
Re: TSX MagicBox - Release
Many thanks DD! Don't worry about the OpenGL problem, even if I use it I can play just with a little difficulty...
Thanks
Thanks
Be the change you want to see in the world. - Mohandas Gandhi
-
the_ant
- Chief Petty Officer
- Posts: 155
- Joined: 02 Jun 2009, 09:26
- Type the number ten into the box: 0
- Location: Perugia - Italy
Re: TSX MagicBox - Release
Hi DD
is it possible change label on your magicBox like attached image?...it would be much useful and intuitive for me.
PS. I would like standard colors on the cube also (x=red / y=green / z=bleu)

is it possible change label on your magicBox like attached image?...it would be much useful and intuitive for me.
PS. I would like standard colors on the cube also (x=red / y=green / z=bleu)
- Attachments
-

- Clip01_MagicBox_xyz.jpg (44.86 KiB) Viewed 184 times
-
DesignDevil
- Master Chief Petty Officer
- Posts: 500
- Joined: 22 May 2009, 08:52
- Type the number ten into the box: 0
- Location: Neuruppin, Germany, Earth.
Re: TSX MagicBox - Release
Well, long time ago since i wrote this plugin. I knw that it was tricky to get the letters on the cube, because they are no textures, they are coordinates with colors. Anyway. At the moment i have no time to do it.
But one word to the colors. In my trueSpace (6.6) the colors are x=green, y=blue and z=red - i never noticed that this is different in trueSpace versions above or isnt???
But one word to the colors. In my trueSpace (6.6) the colors are x=green, y=blue and z=red - i never noticed that this is different in trueSpace versions above or isnt???
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
-
the_ant
- Chief Petty Officer
- Posts: 155
- Joined: 02 Jun 2009, 09:26
- Type the number ten into the box: 0
- Location: Perugia - Italy
Re: TSX MagicBox - Release
Hello DD and thanks for your fast answer
My new colors request is due to standard Autocad axis (like Intellicad i own).
In the meantime i wrote a sticky-note aside my monitor with axis-letters ...

My new colors request is due to standard Autocad axis (like Intellicad i own).
In the meantime i wrote a sticky-note aside my monitor with axis-letters ...
-
clintonman
- Captain
- Posts: 5659
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
Re: TSX MagicBox - Release
trueSpace colors have always been non-standard. All 3D programs outside tS use RGB to represent XYZ.DesignDevil wrote:...
But one word to the colors. In my trueSpace (6.6) the colors are x=green, y=blue and z=red - i never noticed that this is different in trueSpace versions above or isnt???

