Hi guys,
Mick alerted me to this thread, so I signed up last night. Now that I'm approved, I can respond
So, some straight shooting.
Aside from you guys, I have very little motivation to work on dribble; I rarely use trueSpace for my projects, and I'm not even using 3D stuff right now. When I do, it's all real-time stuff, not offline rendering. And considering I'm the primary caregiver for our kids while my wonderful wife works so hard at school and work, I only get chance to sit down and focus on anything after 10pm, by which time I'm only usually in the mood for a beer and some videogames.
I don't see myself working on dribble in the next few weeks at least. However, I'm the kind of person that works in cycles - I might not be into it at the moment, but I will be sooner or later. There are plenty of things left to work in with dribble that can hold my interest.
I know this isn't what anyone wanted to hear, but I don't want to string anyone along either. (At this point I should emphasize that whenever I've said in the past that I'm working on X for dribble, it's not been a lie or exaggeration! For example the darktree stuff, there is a dribble shader for it already it just doesn't hook up to anything)
So, dribble's not an orphaned project, I'm just up on child welfare charges. To make a start, later today I'll release the source code for the custom 3Delight shaders dribble uses. This should minimize the amount of frustration when 3Delight releases a new version and makes the compiled shaders break, and allow for any tweaking you may desire.
Oh, and a dedicate dribble bug thread? SUPER USEFUL. (I know I'm English but there was no sarcasm there, honest)