Characters
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marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
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- Location: paris - France
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bitkar
- Captain
- Posts: 2089
- Joined: 16 Mar 2010, 07:14
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- Location: Czech Republic
Re: Characters
did you model those girls? or its just a Makehuman or some other external aid?
very nice as usually, has its atmosphere, love the materials and lighting...
very nice as usually, has its atmosphere, love the materials and lighting...
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
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marcel
- Captain
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- Joined: 21 May 2009, 19:52
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- Location: paris - France
Re: Characters
Thank Biktar.
The girl are from Poser. The hair and stone from trueSpace. The background from Bryce and the vegetal from Ivy.
The Render is made with Lightwork on trueSpace.
The girl are from Poser. The hair and stone from trueSpace. The background from Bryce and the vegetal from Ivy.
The Render is made with Lightwork on trueSpace.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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MANXIE
- Petty Officer Second Class
- Posts: 35
- Joined: 26 Jun 2009, 13:35
Re: Characters
Great layout and lighting as always Marcel, I don't know how you do the terrains but they are brilliant 
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Cellulo
- Lieutenant
- Posts: 927
- Joined: 27 Sep 2012, 07:48
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- Location: France
Re: Characters
Superbe Marcel, make with procedural texture ? or only custom textures ?
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marcel
- Captain
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- Location: paris - France
Re: Characters
@ Manxie : thank. The background is a simple Bryce terrain but deformed. Most important is the picture to create the terrain, the textur, the point of view and the lighting.
@ Cellulo : Thank . I don't use procedural texture with trueSpace (except for some bump). Always photos and layer with mask.
@ Cellulo : Thank . I don't use procedural texture with trueSpace (except for some bump). Always photos and layer with mask.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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marcel
- Captain
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- Joined: 21 May 2009, 19:52
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- Location: paris - France
Re: Characters
Just to see a detail. Because i work on hd illustrations.
I like to create something between photo and painting.
I like to create something between photo and painting.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
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Cellulo
- Lieutenant
- Posts: 927
- Joined: 27 Sep 2012, 07:48
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- Location: France
Re: Characters
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Finis
- Captain
- Posts: 5410
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: America!
Re: Characters
Both excellent.
Good matching of render styles on Ravin. I would have thought is was all Bryce rendering. Ravin invites the viewer's imagination. Are the people primitives? No! They have precisely made amulets, rope instead of a vine, and their clothing is a fine material not rough cloth or animal hide. Are they future humans, aliens, people of an alternate universe or time line? What do the accessories signify? Rank? Affiliation? Pure decoration? Where and when are they? Much to wonder and imagine! Colors, lighting, mood, all great. I like the contrast between the deep shadows and the brighter parts. All I can find for possible improvement is the stone that the figure in the back, pointing, is standing on. The stone looks like it conformed to the girl's feet.
Squelettes: wonderful. There is a progression of roughness from the smooth floor to the semi-rough balls to the rough rock wall. Their effort seems futile. How would they move the heavy balls when they have no weight and no muscle? But then we see that they are holding up the heavy ball. Surreal or no ordinary skeletons? The balls are off center in the image. Good. It is kind of humorous. The spike is a good feature. It shows the reason they must do the work. For this image I think the shadows at the bases are too dark. Very dark yes but not pure black.
Good matching of render styles on Ravin. I would have thought is was all Bryce rendering. Ravin invites the viewer's imagination. Are the people primitives? No! They have precisely made amulets, rope instead of a vine, and their clothing is a fine material not rough cloth or animal hide. Are they future humans, aliens, people of an alternate universe or time line? What do the accessories signify? Rank? Affiliation? Pure decoration? Where and when are they? Much to wonder and imagine! Colors, lighting, mood, all great. I like the contrast between the deep shadows and the brighter parts. All I can find for possible improvement is the stone that the figure in the back, pointing, is standing on. The stone looks like it conformed to the girl's feet.
Squelettes: wonderful. There is a progression of roughness from the smooth floor to the semi-rough balls to the rough rock wall. Their effort seems futile. How would they move the heavy balls when they have no weight and no muscle? But then we see that they are holding up the heavy ball. Surreal or no ordinary skeletons? The balls are off center in the image. Good. It is kind of humorous. The spike is a good feature. It shows the reason they must do the work. For this image I think the shadows at the bases are too dark. Very dark yes but not pure black.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
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Dragneye
- Lieutenant
- Posts: 906
- Joined: 02 Sep 2009, 22:09
Re: Characters
Very nice stuff!
Squelettes is interesting. Cool bone poses Marcel.
Squelettes is interesting. Cool bone poses Marcel.


