New Dribbler

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nigec
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New Dribbler

Post by nigec »

I installed Dribble today and, erm it works, managed to install the license etc and it renders, BUT it doesn't react to lights at all, what am I missing lol
I cant get shadows, no matter what I do the light is always the same
I tried twiddling the knobs etc and lights just don't seem to work
I'm using the Dribble shader
its the newest version on the most recent 3D Delight in TS 6.6
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lightworks.jpg
Dribble
Dribble
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DesignDevil
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Re: New Dribbler

Post by DesignDevil »

welcome into the "myterious of dribble" ;)

ok, serious...

i also had a lot of trouble with dribble. Here a few tips:

- check that you have the right shader files http://forums1.caligari.com/truespace/s ... ht=dribble
- start the dribble server then start trueSpace and NOW copy the shader files into the SHADERS folder of your dribble installation
- If you get crazy artefacts (triangles) switch "single side rendering" on

If i remember correctly map shadows work with just one sort of light (but i don't remember which one - sorry) but Ray shadows should work. Search in the old forum for more informations.

Well ... it's a sad story. dribble has so many potential. It would be very cool to get a update (or a bugfix). I miss it so much to create cool effects like fur or motion blur. dribble could bring this to life but it doesn't work properly. If you use fur then the model is invisible - as an example - or map shadows etc.pp.

I also would pay again for a newer version - and maybe more money if it would work (clintonman - can you here me ;) )
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
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nigec
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Re: New Dribbler

Post by nigec »

Thanks DesignDevil, it worked a treat :D

Yes here's hoping there is further development, Its the only option really for us modelside and 6.6 users
The lack of recent activity has put me off buying it, but right now I need something that can offer better rendering than lightworks without the need to export models to other render systems

Thanks again :bananamouse:
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clintonman
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Re: New Dribbler

Post by clintonman »

What's going on here my ears are burning. :shock:
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DesignDevil
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Re: New Dribbler

Post by DesignDevil »

@clintonman ... was just a idea - in my eyes you are the only one with enough experience in writing plugins to create a new "3dlight adapter" if the old one (dribble) don't go further.
I still use TrueSpace 6.6
Link: My Youtube Channel
Link: www.DesignDevil.de - Plugins, Tutorials and more about TrueSpace 6.6
Benji
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Re: New Dribbler

Post by Benji »

Maybe if dribble could be open-sourced like Simon's prior efforts the community could at least fix the bugs. Dribble was the best thing to happen in truespace in the 2+ years I've been using it, it would be a shame to leave it in it's current state.

BTW thanks for hosting the CK plugins on your site. I've been after a serial for clothmotion fo two years, it was really cool to finally get it.
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nigec
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Re: New Dribbler

Post by nigec »

WTF! Me and Dribble just aint getting along! This model renders perfectly in Lightworks, Carrara, Vue5, and Kerky
Diribble however blows it up, loses faces and the model has dropped through the floor

TBH I've given up with it, any of the above can get a good image with very little effort
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untitled.png
Accu
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Re: New Dribbler

Post by Accu »

Do you have the newest version of Dribble? I have dribble1.04wip080808 installed, but I'm not sure if it's the one you need. Maybe there's a newer one.
I had some blowing up problems too a while ago - http://forums1.caligari.com/truespace/s ... tcount=435 but Simon fixed them.
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nigec
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Re: New Dribbler

Post by nigec »

It is version dribble1.04wip080808 , with the updated shaders, the only thing with any SD is the roof and rear spoilers, I could understand it if it was just the car body, its probably got some bad geometry but everything else was basic primitives

edit
I tried again with another model I'd done eairlier, theres stuff the car has in common but no explosions!
Attachments
train.png
Benji
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Re: New Dribbler

Post by Benji »

Do you have the newest version of Dribble? I have dribble1.04wip080808 installed, but I'm not sure if it's the one you need. Maybe there's a newer one.
I had some blowing up problems too a while ago - http://forums1.caligari.com/truespace/s ... tcount=435" but Simon fixed them.
My memory is a bit hazy, but i don't think there's been a patch since this blowing up issue, just shader updates. I think you can avoid it by making sure your objects have distinct names. Unfortunately, for imported objects, this may mean a lot of work......
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nigec
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Re: New Dribbler

Post by nigec »

It looked to me like only the fur problem was fixed, BUT I know why the car was blowing up... textures
I tried un grouping things, and renaming them but it didn't work, but I noticed stuff like the chrome, glass etc wasn't going funky but the textured parts where, so I stripped out all the maps and just gave it regular colours and....
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untitled.png
Benji
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Re: New Dribbler

Post by Benji »

It's tough to say what's going on, I've never had issues like this with texture maps in dribble. I think I had issues with color maps being inverted at render time.

Unfortunately, dribble is apparently now an "as is" product, so stuff like this isn't going to improve. I'm trying to lock down a set of do's and don'ts for dribble, I'll look into this one over then next couple of weeks.
Accu
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Re: New Dribbler

Post by Accu »

Benji wrote:My memory is a bit hazy, but i don't think there's been a patch since this blowing up issue, just shader updates.
Looking at the dribble.txt in the TSX folder, I found that:
"Changes:

1.04wip080808
- Fixed "explosion" effect when rendering complex scenes"

Guess there's more than one cause for the explosion.
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nigec
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Re: New Dribbler

Post by nigec »

I'll have a look to see what size and format the textures where, it wasn't mapped just tiles

Its such a shame that Dribble isn't still active, its so close

I think I'll use it for the next SMC, maybe if its seen to be used publicly it'll rekindle some interest ;)


edit
the textures are a 512x512 jpg, on the car body i used cubic UV projection, the wheel etc would of had uv projection
the chrome was mapped with a 128x128 TGA that didn't explode
Benji
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Re: New Dribbler

Post by Benji »

1.04wip080808
- Fixed "explosion" effect when rendering complex scenes"

Well, that's cool. It makes this new issue a bit of a mystery, though.
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nigec
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Re: New Dribbler

Post by nigec »

I can narrow it down even more, the textures had a bump map.. whether it has uv projection or not doesn't make a difference, remove the bump and its ok
Accu
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Re: New Dribbler

Post by Accu »

Hmmm... dribble has "micro-polygon displacement giving much more realistic results than bump mapping". With the image from the site...
Image
Maybe your bump maps displace the surfaces too much....
Benji
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Re: New Dribbler

Post by Benji »

This may be the thing.

If you want to disable displacement, you have to uncheck the "Flt" option in the bump map rollout. Alternatively, you can also try to dial down the strength of the map. I've found that displacement is very strong even at low settings. Maybe start at 0.01 and see what happens.
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nigec
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Re: New Dribbler

Post by nigec »

Yes I can confirm that, set the bump at .01 and everything if fine, no exploding car! triangulated meshes seem to be the ones that get detatched or go transparent, primitives just expand
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Re: New Dribbler

Post by Benji »

It's good that you figured out the problem. Dribble as a bit hard to get your head around as it often uses normal truespace settings, but they work differently.
SiW
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Re: New Dribbler

Post by SiW »

Hey Nige, sorry I didn't see this thread earlier, I would have been able to tell you it was displacement right away.

Like benji said, the trouble with dribble is that I had to walk a fine line between adding "cool stuff" and making sure that said cool stuff was accessible without having to use a bunch of custom shaders and stuff, forcing you to retexture everything. Of course, anyone with multiple-renderer experience would tell you that you should tune your scenes for the intended renderer anyway ;)

It's perfectly possible to write one "uber shader" that does everything, you just end up with a massive number of parameters to manage. That's the way I went with virtuaout for example, and many people couldn't get their head around that.
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nigec
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Re: New Dribbler

Post by nigec »

Thanks Simon,
With every renderer I use I have to retexture, but I guess it was such a massive difference between Lightworks being ok and things looking blown up its not the first thing you consider, luckily with me using extenal renders the car was textured in such away it was easily re do
worth mentioning Dribble is a lump faster in TS 7.61 8-)

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