Biturn COB and SCN model converter for Truespace 6

Legacy tS 6.6
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BNG
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Biturn COB and SCN model converter for Truespace 6

Post by BNG »

I've had this application for quite some time and recently began using it for viewing and converting Caligari models and scenes to other poplular model formats like 3DS, LWO, OBJ, and several game model formats. It can also convert to Milkshape ASCII and binary. Unfortunatley, it is limited to Truespace 6 and earlier versions although it may work with the TS 7x DirectX model exporter. I attached the latest version 0.88 for anyone who might find it of some useful. Greetings to all Leroy.
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bi088.rar.zip
Unzip the archive to a folder to run the utilitity.
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v3rd3
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Re: Biturn COB and SCN model converter for Truespace 6

Post by v3rd3 »

Thanks BNG ... never seen this before.
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clintonman
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Re: Biturn COB and SCN model converter for Truespace 6

Post by clintonman »

I just did a quick search on it and found this page. http://mirex.mypage.sk/index.php?selected=1"
It has a table of supported file formats. The table only lists the cob format from truespace so maybe some formats are missing from the list.
Clinton Reese

http://clintons3d.com
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BNG
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Re: Biturn COB and SCN model converter for Truespace 6

Post by BNG »

It will display and convert SCN and BAK files as well. The main issue I see with both Caligari formats is that Biturn reports issues with the lack of triangulation in the default of them using quads verses triangles. I especially noticed this when I view them directly from the library folders. I would imagine that one posible solution would involve the habit of triangluating all COB and SCN files prior to adding them to the TS library folders.
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This is the meessage that Biturn typically displays on Caligari formats reference from TS 6.6 and Gamespace 1.6
This is the meessage that Biturn typically displays on Caligari formats reference from TS 6.6 and Gamespace 1.6
biturncobscnbak.PNG (7.94 KiB) Viewed 3032 times