Wow has it been over a year ? Yes it has.
Long story short my original game concept - though working - is a real resource hog at times so i decided to put it on the back burner while I improved my understanding of unity by working on smaller projects. So far so good in that I would code the original game very differently today.
Anyway I will get there - but in the meanwhile... enjoy and feel free to comment. If all goes well set for public release in February 2014
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Trippy the Triceratops … Poppin’ Poppies – a mini-game - by me!
http://fahzoom360.com/
Do you like Dinosaurs, butterflies, entomology, hallucination inducing floral arraignments or to pay attention? The potential for effervescent jubilation? Or maybe you just like to play casual games, or know someone that does? Well then give mine a try and share with anyone you think might want to give it a try! (Please note beta version-not a commercial release).
Hints and instructions available during download and in game.
Not for play of Android of iPhone devices at this time. PC or MAC - keyboard and mouse required - not yet tested on touch screen devices. See if you can get trippy to experience the ‘perfect’ trip!!
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On a side note feel good that all these years of low poly modeling have paid off - as I find myself calling on all my 'tricks' in order to keep the game frames per second as high as possible. Nothing worse than a game that looks great but runs at 10 frames per second on a average PC.
Also many of the models are currently purchased models from Unity Asset store - big time savers as I work to understand the precious code 'The life blood of the game'.
enjoy!