It is not actually the final illustration. Created for hight definition image. The model have 550 000 polys. Textured and rendered with Bryce. I will do an image with several animal and decor.
Megalocerosaur - End of the wip
-
marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Megalocerosaur - End of the wip
My first model made with Sculptris and Intuos tablet is ready. He is alive !
It is not actually the final illustration. Created for hight definition image. The model have 550 000 polys. Textured and rendered with Bryce. I will do an image with several animal and decor.
It is not actually the final illustration. Created for hight definition image. The model have 550 000 polys. Textured and rendered with Bryce. I will do an image with several animal and decor.
Last edited by marcel on 11 Sep 2012, 17:32, edited 1 time in total.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: Megaloserosaure
Gorgeous comes to mind.
-
pugman 1
- Captain
- Posts: 1555
- Joined: 21 May 2009, 19:26
- Type the number ten into the box: 0
- Location: Germany
Re: Megaloserosaure
Nice render Marcel, looking forward to the final shot of this
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: Megaloserosaure
Marcel,
After looking at your texture work a second time I have a question on how you used Bryce to texture? The UV map created within Sculptris is really odd.
Bringing that map into Bryce and trying to texture the Megaloserosaure's scales individually would be a challenge.
I'll post a sculptris u/v example from one of my characters to show the complexity.
So how did you do it?
After looking at your texture work a second time I have a question on how you used Bryce to texture? The UV map created within Sculptris is really odd.
Bringing that map into Bryce and trying to texture the Megaloserosaure's scales individually would be a challenge.
I'll post a sculptris u/v example from one of my characters to show the complexity.
So how did you do it?
-
marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Re: Megaloserosaure
@Steinie :
A simple way is to forget to deploy uv map. As you know I always look for simplicity.
Bryce can have different uv projection for each texture of a same material (impossible on TS). You can try to play with this nice method. at least you see what you draw and even overlay projection for an artistic effect..
A simple way is to forget to deploy uv map. As you know I always look for simplicity.
Bryce can have different uv projection for each texture of a same material (impossible on TS). You can try to play with this nice method. at least you see what you draw and even overlay projection for an artistic effect..
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
-
marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Re: Megaloserosaure
Some subtleties in the texture made with this method.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
-
Finis
- Captain
- Posts: 5410
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: America!
Re: Megaloserosaure
Marcel, would you show the texture images used? Like map_color1.jpg, map_color2.jpg in your example?
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
-
marcel
- Captain
- Posts: 2247
- Joined: 21 May 2009, 19:52
- Type the number ten into the box: 0
- Location: paris - France
Re: Megaloserosaure
The final is a combination of procedural and drawing. But the light and the specularity of the sun are important.
Design - illustration - Animation
http://www.crea-vision.fr
http://www.crea-vision.fr
-
Draise
- Captain
- Posts: 3200
- Joined: 21 Sep 2009, 19:33
- Type the number ten into the box: 0
- Location: Bogota, Colombia
Re: Megaloserosaure
"Why so Deerious?"
-Jokeer.
-Jokeer.




