Hi Everybody,
I am having some issues with Clinton's .psk import/exporter under Win 7. I had it working on XP and I can bring my .psk files from that system to this system and the UDK sees them. When I try to export from ts on my Win 7 system they are invisible to the UDK and UT3 editors. Has anyone else had this problem and or figured out a way around it?
I have tried it with the "Full" and the "Stand Alone w/Rosetta unofficial update" versions. I do have the "Clinton 3d Collection" pluggin loaded as well. The files show up in My Computer, but do not show up in the import window of the UDK.
I do have the "ASE install button" and the "Win 7 LE Fix" plugin working nicely, thank you.
Clintons psk import/exporter on Win7
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LilRed666er
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Clintons psk import/exporter on Win7
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clintonman
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Re: Clintons psk import/exporter on Win7
It works on win7 for me. Do you have the latest version of the script(version 1.31)? Can you share one of the invisible psk files and the source? If you need to keep it private you can send me a pm or use the email on my website.
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LilRed666er
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Re: Clintons psk import/exporter on Win7
Hi Clinton,
Thanks for jumping on this right away. I have v1.03. I did not know there was another version of it, I will try that and let you know if it solves the problem.
I am attaching a simple cube that worked fine when exported on the XP system, but then was not visible to the UDK or UT3 editors when exported on the Win7 system.
Thanks for jumping on this right away. I have v1.03. I did not know there was another version of it, I will try that and let you know if it solves the problem.
I am attaching a simple cube that worked fine when exported on the XP system, but then was not visible to the UDK or UT3 editors when exported on the Win7 system.
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LilRed666er
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- Joined: 30 Mar 2010, 07:19
Re: Clintons psk import/exporter on Win7
Hi again,
I went to your sight, I like the new style. Clean and efficient!
Version 1.31 solved the problem! The same simple cube exported without question and imported right into the UDK. Funny, when I went to re-export the file with your new exporter, the exporter did not see the old file there either!
I like the icon and the use of the panel, much cleaner interface. Thank you again.
I thought that I attached the file in the last post, but I do not see it or a link to it on the board. I am re-attaching that file(cube.psk.txt) and the new one(simple_cube.psk) for comparison. Hopefully, they are there somewhere. The old file has a ".psk.txt" extension for some reason. I could not get rid of it with NotePad. I also tried creating and empty .txt from ConText with the same invisible file result after export. Really not sure if that helps.
Either way, it works now! Thank you.
I went to your sight, I like the new style. Clean and efficient!
Version 1.31 solved the problem! The same simple cube exported without question and imported right into the UDK. Funny, when I went to re-export the file with your new exporter, the exporter did not see the old file there either!
I like the icon and the use of the panel, much cleaner interface. Thank you again.
I thought that I attached the file in the last post, but I do not see it or a link to it on the board. I am re-attaching that file(cube.psk.txt) and the new one(simple_cube.psk) for comparison. Hopefully, they are there somewhere. The old file has a ".psk.txt" extension for some reason. I could not get rid of it with NotePad. I also tried creating and empty .txt from ConText with the same invisible file result after export. Really not sure if that helps.
Either way, it works now! Thank you.
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clintonman
- Captain
- Posts: 5659
- Joined: 21 May 2009, 21:08
- Type the number ten into the box: 0
- Location: California
Re: Clintons psk import/exporter on Win7
Glad you got it working and thanks for the feedback on the site and the plugin/script. Looking at the site I really do need to find the time to finish moving the old stuff to the new sections. Having the Unreal stuff in to places is confusing. didn't get any of your attachments but not needed now that it works for you. Good luck and keep us posted on how the whole truespace to unreal thing goes.