hey guys
i just purchased the t.o.m.b pack from truebones. i tried to import them into the stand-a-lone TS6.6 using the bvh plug-in and they do not work. is there a way of importing them in or do i have to have TS7.6 and do the whole bridge thing?
importing truebones bvh motions?
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seppgirty
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importing truebones bvh motions?
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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jeffroig
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Re: importing truebones bvh motions?
The best way to use them is to import them into Poser and then correct any movement problems.
Then you can export them into TS.
BVH Hacker is also a good way to edit the motion file and then save it so be used in TS.
Then you can export them into TS.
BVH Hacker is also a good way to edit the motion file and then save it so be used in TS.
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mrbones
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Re: importing truebones bvh motions?
Hi,
You cannot use Truebones in Truespace 6.6 unless you use the Truebones TSX to import them.
However all of them are prone to not work because Truespace 6.6 bones are outdated.
YOu may have success by exporting the BVH off the mannequin character in Poser, Then import into Truespace 6.6.
In Truespace 7, you simply import them to the player side and then attach skin to bone tool.
I may have some old motion cob librarys if your interested.
Thanks and Cheers
You cannot use Truebones in Truespace 6.6 unless you use the Truebones TSX to import them.
However all of them are prone to not work because Truespace 6.6 bones are outdated.
YOu may have success by exporting the BVH off the mannequin character in Poser, Then import into Truespace 6.6.
In Truespace 7, you simply import them to the player side and then attach skin to bone tool.
I may have some old motion cob librarys if your interested.
Thanks and Cheers
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seppgirty
- Master Chief Petty Officer
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Re: importing truebones bvh motions?
i do not have poser so that solution will have to wait.
it seems that bvh animations don't cross the bridge from 7.6 to 6.6. (there is a good chance that i'm doing something wrong
) .... i want to save out as an AVI. and the 7.6 side doesn't have it. i also like using facial animator in the 6.6 side.
but i am interested Mr. bones.
it seems that bvh animations don't cross the bridge from 7.6 to 6.6. (there is a good chance that i'm doing something wrong
it depends on how much the cost. funds are a little low these daysI may have some old motion cob librarys if your interested.
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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v3rd3
- Lieutenant Commander
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Re: importing truebones bvh motions?
The bone system on workspace is different from model space so switching from one to the other will break bvh connection to bones.
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jeffroig
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Re: importing truebones bvh motions?
Send me one of the BVH motions you have and I will convert it and send it back to you.
This way you can see if it will work for you.
This way you can see if it will work for you.
..
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seppgirty
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Re: importing truebones bvh motions?
i would send you one jeffroig but since Mr bones sells his motions i don't think it's a good idea to send them out with out his permission . i've seen first hand what happens to people that cross Mr. bonesSend me one of the BVH motions you have and I will convert it and send it back to you.
This way you can see if it will work for you.
thanks anyway jeff
truespace 3.2, 5.2, 6.6, ani-pack, flash plugin,........ you can check out my films athttp://www.chaosbrosfilms.com
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jeffroig
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Re: importing truebones bvh motions?
I know Joe AKA Mr. Bones.
I am sure that if you send one bvh it will not mind.
I am sure that if you send one bvh it will not mind.
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