SMC #58: Bridge
-
Accu
- Petty Officer First Class
- Posts: 78
- Joined: 21 Jul 2009, 18:00
SMC #58: Bridge
SMC #58: Bridge
This Challenge is to create nice bridge.
1) Use any 3D software you choose.
2) Create the model(s) within a 4 hour time limit.
4) You may enter as many times as you wish.
3) Your entry will also include a wireframe screen grab before SDS (subdivision) has been applied. This is included to help others learn modeling techniques.
4) Include time spent, software/version and render engine used with your submission.
5) Post one render per entry at 800 x 600 pixels.
6) Render, Lighting, and Texturing are not included within the 4 hour time limit.
Deadline: the end of January 18th 2011. More time because it's the holiday season. If it's too much or too little, it can be adjusted.
This Challenge is to create nice bridge.
1) Use any 3D software you choose.
2) Create the model(s) within a 4 hour time limit.
4) You may enter as many times as you wish.
3) Your entry will also include a wireframe screen grab before SDS (subdivision) has been applied. This is included to help others learn modeling techniques.
4) Include time spent, software/version and render engine used with your submission.
5) Post one render per entry at 800 x 600 pixels.
6) Render, Lighting, and Texturing are not included within the 4 hour time limit.
Deadline: the end of January 18th 2011. More time because it's the holiday season. If it's too much or too little, it can be adjusted.
-
jamesmc
- Captain
- Posts: 1776
- Joined: 08 Jul 2009, 15:35
Re: SMC #58: Bridge
Quickie bridge - cross between rail tressel and country bridge
Carrara 8 Pro
Construction: about 40 minutes
Texture: 30 minutes
Render: 5 minutes


Carrara 8 Pro
Construction: about 40 minutes
Texture: 30 minutes
Render: 5 minutes
Walk by faith, not by sight.
-
MikomDude
- Captain
- Posts: 1930
- Joined: 04 Oct 2010, 11:12
- Type the number ten into the box: 0
- Location: The Hague, Netherlands
Re: SMC #58: Bridge
Nice one James! 
-
Finis
- Captain
- Posts: 5410
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: America!
Re: SMC #58: Bridge
TS 7.6 model side.
Modeling: 3 hrs plus a few minutes.
Texturing: About an hour.
Rendering: 5 to 10 minutes.
Uses the shell tool strutting method, radial array tool, and sky light.
Edit: New render with bump map and reflection.
Modeling: 3 hrs plus a few minutes.
Texturing: About an hour.
Rendering: 5 to 10 minutes.
Uses the shell tool strutting method, radial array tool, and sky light.
Edit: New render with bump map and reflection.
Last edited by Finis on 23 Dec 2010, 16:53, edited 1 time in total.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
-
Math Path
- Chief Petty Officer
- Posts: 92
- Joined: 22 May 2009, 18:06
- Type the number ten into the box: 0
- Location: Germany
Re: SMC #58: Bridge
Classic wooden bridge. Modeled in SolidWorks 2007
Textured in UU3D.
Overall elapsed time ca. 3,5 h. (Includes texture production, using Imagesynth2 from Luxology and Shadermap for normal maps)
Here is the realtime screenshot in game engine DX-Studio http://www.dxstudio.com/
And how it looks in TrueSpace (wireframe)
Textured in UU3D.
Overall elapsed time ca. 3,5 h. (Includes texture production, using Imagesynth2 from Luxology and Shadermap for normal maps)
Here is the realtime screenshot in game engine DX-Studio http://www.dxstudio.com/
And how it looks in TrueSpace (wireframe)
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
Rustic Wooden Foot Bridge..
Modeled, textured and rendered in TrueSpace 7.6.1b8.. about 75 mins.
Post prosessing in Adobe PhotoShop CS3..
This be my entry... Good luck Everyone..
Cheers!!!
ranger0101
Modeled, textured and rendered in TrueSpace 7.6.1b8.. about 75 mins.
Post prosessing in Adobe PhotoShop CS3..
This be my entry... Good luck Everyone..
Cheers!!!
ranger0101
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
jamesmc
- Captain
- Posts: 1776
- Joined: 08 Jul 2009, 15:35
Re: SMC #58: Bridge
Pizza with "Naan Bread Bridges"
Model: 10 minutes : 3Dcoad
Paint : 3DCoat
Render: Carrara 8 Pro 10 seconds


Model: 10 minutes : 3Dcoad
Paint : 3DCoat
Render: Carrara 8 Pro 10 seconds
Walk by faith, not by sight.
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: SMC #58: Bridge
MOI and trueSpace
2 Hours Modeling, Molding and eating Christmas cookies
Rendered with VRay
Background added with Photoshop
2 Hours Modeling, Molding and eating Christmas cookies
Rendered with VRay
Background added with Photoshop
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
An Acoustic Guitar Bridge...
modeling texturing and rendering TrueSpace 7.6.1 b8 --- One Hour
Tweeked a little in Adobe PhotoShop CS-3
Cheers and Merry Christmass!!!
- Tim -
modeling texturing and rendering TrueSpace 7.6.1 b8 --- One Hour
Tweeked a little in Adobe PhotoShop CS-3
Cheers and Merry Christmass!!!
- Tim -
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
Prodigy
- Site Admin
- Posts: 957
- Joined: 21 May 2009, 14:46
- Type the number ten into the box: 0
- Location: Uruguay
entry
Hi guys, well i can't miss another smc so i decided to do it no matter what.
As you can see, the bridge itself it-s not very well executed ehehhe but my objective was improve my workflow creating grown and water.
glad to back to modeling
Vray for truespace,
Water using glass (for some reason the glass bug is not visible
)
As you can see, the bridge itself it-s not very well executed ehehhe but my objective was improve my workflow creating grown and water.
glad to back to modeling
Vray for truespace,
Water using glass (for some reason the glass bug is not visible
๑۩۞۩๑ prodigy ๑۩۞۩๑
-
theuns
- Lieutenant Junior Grade
- Posts: 868
- Joined: 10 Jun 2009, 11:21
- Type the number ten into the box: 0
- Location: South Africa
Re: SMC #58: Bridge
my entry; roofed stone bridge...
Simple cubes pillars with rounded edges, wood is straight scaled cubes and ground is a NURBS plane... texturing took a little longer... about 30 - 60 min, all in tS7.61B modelside...
Simple cubes pillars with rounded edges, wood is straight scaled cubes and ground is a NURBS plane... texturing took a little longer... about 30 - 60 min, all in tS7.61B modelside...
theuns - tSer since 2000
.
http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
.
http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
.
.
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
My Third Shot
Einstein Rosen Bridge
Better knone as a Worm Hole or Space Time Matter Bridge...
Modeled,textured and rendered in TrueSpace 7.6.1 b8 1 1/2 hours..
Touched up a little in Adobe PhotoShop CS-3
Cheers!!!
- Tim -
Einstein Rosen Bridge
Better knone as a Worm Hole or Space Time Matter Bridge...
Modeled,textured and rendered in TrueSpace 7.6.1 b8 1 1/2 hours..
Touched up a little in Adobe PhotoShop CS-3
Cheers!!!
- Tim -
Last edited by ranger0101 on 09 Jan 2011, 16:51, edited 1 time in total.
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
A little variation...
CHEERS!!!
-Tim-
CHEERS!!!
-Tim-
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
MikomDude
- Captain
- Posts: 1930
- Joined: 04 Oct 2010, 11:12
- Type the number ten into the box: 0
- Location: The Hague, Netherlands
Re: SMC #58: Bridge
My entry:
20 min of work
A bridge-cue.
Wire Render
20 min of work
A bridge-cue.
Wire Render
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
Exelent MikomDude...
I forgot that one...
Now I'm thinking... Musical bridge..
Dental bridge.. Bridge rectafier..
Cheers!!!
-Tim-
I forgot that one...
Now I'm thinking... Musical bridge..
Dental bridge.. Bridge rectafier..
Cheers!!!
-Tim-
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
danperk
Re: SMC #58: Bridge
A Suspension Bridge modeled in MoI & textured in TS 7.61 WS.
Texture mapping & extra poly modeling is still a WIP.
Happy New Year everyone!
Texture mapping & extra poly modeling is still a WIP.
Happy New Year everyone!
-
Finis
- Captain
- Posts: 5410
- Joined: 21 May 2009, 18:26
- Type the number ten into the box: 0
- Location: America!
Re: SMC #58: Bridge
Here is another bridge. The towers and cables look a little like sails.
Modeling: about 2.5 hours.
Texturing: about 15 minutes.
Lighting: about 30 seconds.
Rendering: 2 to 3 minutes with lightworks on 2.6GHz dual core. Raycast. 2x antialias.
Background is photo on a plane behind the bridge.
Ts 7.6 model side. Bend tool, global replace, radial array, Boolean, some point editing, one sky light.
Modeling: about 2.5 hours.
Texturing: about 15 minutes.
Lighting: about 30 seconds.
Rendering: 2 to 3 minutes with lightworks on 2.6GHz dual core. Raycast. 2x antialias.
Background is photo on a plane behind the bridge.
Ts 7.6 model side. Bend tool, global replace, radial array, Boolean, some point editing, one sky light.
I prefer dangerous freedom over peaceful servitude. -- Thomas Jefferson/Jean Jacques Rousseau
-
jamesmc
- Captain
- Posts: 1776
- Joined: 08 Jul 2009, 15:35
Re: SMC #58: Bridge
Playing cards(modeling) with trueSpace Bridge
(some sort of sideways metaphor in there somewhere)
Model(Carrara8Pro) - 16 minutes
Texutre - 10 minutes
Render Carrara8pro 2 minutes

(some sort of sideways metaphor in there somewhere)
Model(Carrara8Pro) - 16 minutes
Texutre - 10 minutes
Render Carrara8pro 2 minutes
Walk by faith, not by sight.
-
RAYMAN
- Captain
- Posts: 2547
- Joined: 21 May 2009, 18:56
Re: SMC #58: Bridge
Here is mine. A suspension bridge
I used Moi3d for the main modeling that took around 45 minutes I then exported with the Skp format to Sketchup and finished the
model there... that took another 30 minutes......
I textured the bridge inside Sketchup and made the buildings in there too.... that took another hour.
i made a multipass render and that took ages inside Vue 8 inf. (my computer has a problem of some kind that I must solve soon)
The main thing was that I used texture clipping to fake the strutting and the small detailed modeling of the bridge.....
Peter
I used Moi3d for the main modeling that took around 45 minutes I then exported with the Skp format to Sketchup and finished the
model there... that took another 30 minutes......
I textured the bridge inside Sketchup and made the buildings in there too.... that took another hour.
i made a multipass render and that took ages inside Vue 8 inf. (my computer has a problem of some kind that I must solve soon)
The main thing was that I used texture clipping to fake the strutting and the small detailed modeling of the bridge.....
Peter
-
jamesmc
- Captain
- Posts: 1776
- Joined: 08 Jul 2009, 15:35
Re: SMC #58: Bridge
Absurdly long, annoyingly golden, shiny, meaningless suspension bridge
Hexagon modeling: 50 minutes
Carrara 8Pro Shaders and Render: 20 minutes


Hexagon modeling: 50 minutes
Carrara 8Pro Shaders and Render: 20 minutes
Walk by faith, not by sight.
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
A little old Covered Bridge..
Modeled,textured and rendered in TrueSpace 7.6.1b8 model side.. About 2 hours
Touched up a bit in Adobe PhotoShop CS-3..
Cheers!!!
-Tim-
Modeled,textured and rendered in TrueSpace 7.6.1b8 model side.. About 2 hours
Touched up a bit in Adobe PhotoShop CS-3..
Cheers!!!
-Tim-
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
Steinie
- Captain
- Posts: 2958
- Joined: 21 May 2009, 17:38
- Type the number ten into the box: 10
Re: SMC #58: Bridge
"A Bridge To Nowhere"
Idea and guidance from Danperk and Rayman.
Bridge modeled using MOI 2.0 (less then 1 hour)
Scene and rendering using VUE 7 Pro
Idea and guidance from Danperk and Rayman.
Bridge modeled using MOI 2.0 (less then 1 hour)
Scene and rendering using VUE 7 Pro
-
theuns
- Lieutenant Junior Grade
- Posts: 868
- Joined: 10 Jun 2009, 11:21
- Type the number ten into the box: 0
- Location: South Africa
Re: SMC #58: Bridge
i think it has to be in 3D, but if the rules doesn't say so, then why not 
would be so COOL if you did do that one in 3D, good one rjeff
would be so COOL if you did do that one in 3D, good one rjeff
theuns - tSer since 2000
.
http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
.
http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
.
.
-
theuns
- Lieutenant Junior Grade
- Posts: 868
- Joined: 10 Jun 2009, 11:21
- Type the number ten into the box: 0
- Location: South Africa
Re: SMC #58: Bridge
KEWL! I love it

theuns - tSer since 2000
.
http://theunsfvo.cgarena.com/" onclick="window.open(this.href);return false; |:.
.
http://bluestarcreations.wordpress.com/" onclick="window.open(this.href);return false; |:.
.
.
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
A Dental Bridge
Modeled textured and rendered in
TrusSpace 7.6.1 b8 ....... About 2 1/2 hours..
Cheers!!!
-Tim-
Modeled textured and rendered in
TrusSpace 7.6.1 b8 ....... About 2 1/2 hours..
Cheers!!!
-Tim-
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
bitkar
- Captain
- Posts: 2089
- Joined: 16 Mar 2010, 07:14
- Type the number ten into the box: 0
- Location: Czech Republic
Re: SMC #58: Bridge
lol
Michal aka bitkar
tS freak since tS2 (1998) and forever (tS7.61 modeler)
tS freak since tS2 (1998) and forever (tS7.61 modeler)
-
ranger0101
- Master Chief Petty Officer
- Posts: 363
- Joined: 22 May 2009, 13:15
- Type the number ten into the box: 0
- Location: Orrville Ohio U.S.A.
Re: SMC #58: Bridge
A Bridge Rectafier....
Modeled Textured and Rendered
In TrueSpace 7.6.1 b8 ............ About 3 hours...
Cheers!!!
-Tim-
P.S. I forgot to add solder to the parts..
I used global replace to update solder pads...
Add 5 minutes...
Modeled Textured and Rendered
In TrueSpace 7.6.1 b8 ............ About 3 hours...
Cheers!!!
-Tim-
P.S. I forgot to add solder to the parts..
I used global replace to update solder pads...
Add 5 minutes...
Last edited by ranger0101 on 14 Jan 2011, 01:05, edited 2 times in total.
In order to Create Art... You must first learn to See...
My Website http://www.theartoftimkoons.yolasite.com
My Website http://www.theartoftimkoons.yolasite.com
-
fahembree
- Chief Petty Officer
- Posts: 108
- Joined: 22 May 2009, 02:28
Re: entry
Prodigy wrote:Hi guys, well i can't miss another smc so i decided to do it no matter what.
As you can see, the bridge itself it-s not very well executed ehehhe but my objective was improve my workflow creating grown and water. glad to back to modeling
Vray for truespace, Water using glass (for some reason the glass bug is not visible)
I just noticed this in your wire frame and wonder what it is. Does it have anything to do with VRay?















































