ok thanks cayenne.
I was trying to think of anything and everything that was different amongst the configurations.
I wonder why entering the windmill, then exiting, made a difference. I know the timer is in there.
Perhaps the timer needs to be at the top level? In the Space level to work correctly? I dunno.
There's so many things that we don't understand about this stuff.
Are you familiar with the use of the SendCustomEvent / OnCustomEvent functions?
I wanted to try using those, in lieu of the timer. As I understand it, we can use them
to send a message to the server, so the server can perform functions. Then the server
can send data back to the cllents.
As I understand, If I have a script command in the scene, then each client,
and the server, have their own local copy of that script command. I thought the client
could send the server a message using RsApp.SendCustomEvent(node, message).
But I dont' seem to have the hang of it.
Could you resend that email to me please?
Thanks!
Froo