I'm trying to set up a camera so that it appears the same in modeler as it does in workspace (i.e what I render in modeler is exactly the same in workspace). All I've managed to achieve so far is frustration, and the surprising realization that the z and y axis have been reversed for rotation (31 degrees in z in workspace is -31 in modeler). It's the same for the location in x.
Why this was changed I don't really care, I guess it was another of the weird things that occurred between 6 and 7. However, it would be great if I could figure out why the same camera in modeler is angled differently in workspace.
Any help would be appreciated.
