Business Blue Concept

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Draise
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Business Blue Concept

Post by Draise »



Did a quick little test animation in TS with a 2D character, rigged and with a quick animation to slap it together to test it. I got the black borders by expanding the verticies of a copy, inverting the normals and using a black constant. Works well enough. I wonder if a shader could do the same more efficiently. I did this as a proof of concept.
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clintonman
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Re: Business Blue Concept

Post by clintonman »

A modified toon shader might do the job. You would have to remove the specular and diffuse to get a flat color.
Clinton Reese

http://clintons3d.com

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