Rigmesh

JimB
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Posts: 114
Joined: 21 May 2009, 20:34

Rigmesh

Post by JimB »

Heres a nice piece of kit in the making if the developer carrys on with it ,I think its got great potential.
Rigmesh is similar to Teddy or Archipelis Designer but with IK.

http://www.cgchannel.com/2012/05/rigmes ... o-rigging/"

http://forums.cgsociety.org/showthread. ... ge=1&pp=15"
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Draise
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Posts: 3200
Joined: 21 Sep 2009, 19:33
Type the number ten into the box: 0
Location: Bogota, Colombia

Re: Rigmesh

Post by Draise »

I'm liking the concept! Then in sculptris you can add more to the mesh, weight paint in another program, and retopologize in that program also! Cool! Very cool way to quickly flesh out your ideas into something moveable. Would be awesome for animatics!

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