Animating Hair Quirk

dreamcatcher107
Petty Officer First Class
Posts: 70
Joined: 23 Aug 2009, 16:26
Type the number ten into the box: 0
Location: Illinois, USA

Animating Hair Quirk

Post by dreamcatcher107 »

I have been been modeling a horse project and now am working on getting it to spin on one axis (yaw). All the parts were encapsulated in 3D, a controller hooked up to it and everything spun BUT those parts with hair moved at a different speed. I separated the hair parts from the rest but did not solve the issue. Changing the speed of just the hair object didn't solve the problem.

Has anyone overcome this problem, and if so, how was it achieved? |I have posted two screenshots that demonstrate the dilemma under 'fire breathing' previously for any who want to see it.
dreamcatcher107
Petty Officer First Class
Posts: 70
Joined: 23 Aug 2009, 16:26
Type the number ten into the box: 0
Location: Illinois, USA

Re: Animating Hair Quirk

Post by dreamcatcher107 »

I did some additional close-up review of this problem and am now searching for a discrepancy in LE blocks. There are the four objects with hair (manie, forelock, left and right eyelashes) and all of the 'scalp meshes' rotate in harmony with the rest of the horse. Additionally, the left eyelash hair element rotates in harmony with its mesh. The other three hair elements, however, do not. They collectively rotate in relationship to one another but without relationship to the rest of the horse.

I am currently comparing the various LE sub-elements within each object to find the dissimilarity between the one that works andthe others that do not. Any feedback, even plausible guesses, would be appreciated.
dreamcatcher107
Petty Officer First Class
Posts: 70
Joined: 23 Aug 2009, 16:26
Type the number ten into the box: 0
Location: Illinois, USA

Re: Animating Hair Quirk

Post by dreamcatcher107 »

I have solved the problem of hair rotation and can share the solution. Within the LE, when the original objects were created, were separate hair material blocks. I deleted them and rebuilt them into the mesh active object itself. Everything rotates as it should in perfect harmony, albeit a bit jumpy. I'll flatten history and that may solve the last issue.
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: Animating Hair Quirk

Post by Steinie »

You wouldn't mind posting a screen grab would you? I'm curious in your
solution.
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Animating Hair Quirk

Post by Prodigy »

coincident or not, yesterday (in the bathroom :lol: ) i thought in one solution for a problem with hairs..
and it is that the hairs cannot be painted or take the color of a texture..

scratching my head finally i found a solution, and im sure i'll find how to make fur over a character :) but i must to know if it's possible to copy the uv from one object to another.. if it is possible? is possible to have fur on truespace :)
chair.jpg
here is a test.. the hairs still dynamic and keeping the texture over the hairs.. 8-)

I'm sure that Paul will be happy with this little treasure :lol:
๑۩۞۩๑ prodigy ๑۩۞۩๑
dreamcatcher107
Petty Officer First Class
Posts: 70
Joined: 23 Aug 2009, 16:26
Type the number ten into the box: 0
Location: Illinois, USA

Re: Animating Hair Quirk

Post by dreamcatcher107 »

At Steinie's request, I have posted screen grabs of the solution I mentioned in my prior post. The one labeled 'Mane problem' depicts the mane object expanded one level and shows that the hair is a separate object from that of the mane scalp itself. The next, labeleled 'Mane Solution' depicts the reorganized mane object expanded one level and shows that the hair copntrols now appear directly within the mane itself. It is also interesting to note that the pivot object is no longer present. The final one labeled 'Mane hair nested' depicts the solution expanded another level to indicate that the hair object now appears within the mane object itself. I hope this is helpful to any that have a similar problem to overcome.
Attachments
Mane problem.jpg
Mane Solution.jpg
Mane hair nested.jpg
dreamcatcher107
Petty Officer First Class
Posts: 70
Joined: 23 Aug 2009, 16:26
Type the number ten into the box: 0
Location: Illinois, USA

Re: Animating Hair Quirk

Post by dreamcatcher107 »

I am still working on the rotation of the horse model and the motion is not fluid since solving the hair problem. My realtime render setting is 10 and Vray is at 100, though I am on the workspace side. The timer jumps about 15 seconds at a time, with a very low frame number as a result.

Before encompassing the hair into the objects themselves, everything ran well, except for the hair movement not staying on the the horse model. Now there is a problem with the timing. Any ideas are, as always, appreciated.
User avatar
Rhino169
Senior Chief Petty Officer
Posts: 201
Joined: 29 Nov 2009, 03:15

Re: Animating Hair Quirk

Post by Rhino169 »

Prodigy..that is some sweet looking shag carpet! :bananacool2: Can you post a tutorial on that or some screen grabs? Thanks!
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Animating Hair Quirk

Post by Prodigy »

Sure my friend, i'm searching for some spear time to make a video, cos it need some basic LE explanation..
I can do a script to make it automatic.. what do you prefer?
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
Steinie
Captain
Posts: 2958
Joined: 21 May 2009, 17:38
Type the number ten into the box: 10

Re: Animating Hair Quirk

Post by Steinie »

I would like BOTH! :D

Is this method only for VRAy owners?
User avatar
Rhino169
Senior Chief Petty Officer
Posts: 201
Joined: 29 Nov 2009, 03:15

Re: Animating Hair Quirk

Post by Rhino169 »

Yes Both..I second Steinie's motion!

To show both ways will show how versital truespace is. :bananacheers:
dreamcatcher107
Petty Officer First Class
Posts: 70
Joined: 23 Aug 2009, 16:26
Type the number ten into the box: 0
Location: Illinois, USA

Re: Animating Hair Quirk

Post by dreamcatcher107 »

Persistence and ingenuity paid off. To solve the problem of the hair quirk AND the speed/timing issue, I did some simple things. First I went back to a saved file of when the hair was moving at a different rate of speed than the body. Within each of the body objects where the scalp and hair objects were, I saved the separate hair objects and then deleted them. I then brought each back into the same LE level and reattached their transform wild matrices to the hair object matrices. Everything now moves seamlessly.
User avatar
Prodigy
Site Admin
Posts: 957
Joined: 21 May 2009, 14:46
Type the number ten into the box: 0
Location: Uruguay

Re: Animating Hair Quirk

Post by Prodigy »

Steinie wrote:I would like BOTH! :D

Is this method only for VRAy owners?
LOL! :lol:

Is for anybody.. vray, realtime etc.. for realtime is a simplest and better way, but not sure how many people use the reatimerender to make artwork.. also i think for lightworks users too..

So both for unanimity.. ahahah
**btw, i will start another thread, i won't bother dreamcatcher..
๑۩۞۩๑ prodigy ๑۩۞۩๑
User avatar
LeonRegis
Captain
Posts: 1946
Joined: 18 Aug 2009, 17:36
Type the number ten into the box: 0
Location: Brazil/Earth/Orion Arm/Milky Way/4th Dimension/This Universe/Multiverse???/Singularity???

Re: Animating Hair Quirk

Post by LeonRegis »

Uhull :superbanana:

I don't use realtime so much, but will start with interactive scenes...

Thank you! :worship:
Be the change you want to see in the world. - Mohandas Gandhi

Return to “Animation”